Swift: Add library search paths for dependencies
When building Swift executables and libraries which import a module, an implicit link will be added by the driver. Because this links by name rather than path, the library search path needs to be provided to indicate where to find the library. For all local dependencies, add the library paths for the targets when linking. This ensures that you can link against local libraries without explicitly setting a library path. Fixes: #19304
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@ -99,14 +99,34 @@ std::string cmLinkLineComputer::ComputeLinkPath(
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std::string const& libPathTerminator)
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{
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std::string linkPath;
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std::vector<std::string> const& libDirs = cli.GetDirectories();
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for (std::string const& libDir : libDirs) {
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std::string libpath = this->ConvertToOutputForExisting(libDir);
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linkPath += " " + libPathFlag;
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linkPath += libpath;
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linkPath += libPathTerminator;
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linkPath += " ";
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if (cli.GetLinkLanguage() == "Swift") {
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for (const cmComputeLinkInformation::Item& item : cli.GetItems()) {
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const cmGeneratorTarget* target = item.Target;
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if (!target) {
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continue;
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}
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if (target->GetType() == cmStateEnums::STATIC_LIBRARY ||
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target->GetType() == cmStateEnums::SHARED_LIBRARY) {
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cmStateEnums::ArtifactType type = cmStateEnums::RuntimeBinaryArtifact;
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if (target->GetType() == cmStateEnums::SHARED_LIBRARY &&
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target->IsDLLPlatform()) {
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type = cmStateEnums::ImportLibraryArtifact;
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}
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linkPath += " " + libPathFlag +
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item.Target->GetDirectory(cli.GetConfig(), type) +
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libPathTerminator + " ";
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}
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}
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}
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for (std::string const& libDir : cli.GetDirectories()) {
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linkPath += " " + libPathFlag + this->ConvertToOutputForExisting(libDir) +
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libPathTerminator + " ";
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}
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return linkPath;
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}
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