FindOpenGL: Add support for GLVND on Linux
Find GLVND components if available. Add `GLX` and `EGL` options for COMPONENTS that allow requesting these libraries explicitly. Introduce new import targets for these windowing-system-specific libraries. On a GLVND system, populate the legacy `OPENGL_LIBRARIES` variable and the `OpenGL::GL` target using the `OpenGL` and `GLX` components. On non-GLVND systems, continue to use the legacy `GL` library and simply do not provide the GLVND components. Application code can choose to adapt based on the availability of GLVND components as imported targets.
This commit is contained in:
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@ -76,6 +76,7 @@ The following individuals and institutions are among the Contributors:
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* Nicolas Bock <nicolasbock@gmail.com>
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* Nicolas Despres <nicolas.despres@gmail.com>
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* Nikita Krupen'ko <krnekit@gmail.com>
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* NVIDIA Corporation <www.nvidia.com>
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* OpenGamma Ltd. <opengamma.com>
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* Per Øyvind Karlsen <peroyvind@mandriva.org>
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* Peter Collingbourne <peter@pcc.me.uk>
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4
Help/release/dev/FindOpenGL-glvnd.rst
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4
Help/release/dev/FindOpenGL-glvnd.rst
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@ -0,0 +1,4 @@
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FindOpenGL-glvnd
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----------------
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* The :module:`FindOpenGL` module gained support for GLVND on Linux.
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@ -7,15 +7,28 @@
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#
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# FindModule for OpenGL and GLU.
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#
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# Optional COMPONENTS
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# ^^^^^^^^^^^^^^^^^^^
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#
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# This module respects several optional COMPONENTS: ``EGL``, ``GLX``, and
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# ``OpenGL``. There are corresponding import targets for each of these flags.
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#
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# IMPORTED Targets
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# ^^^^^^^^^^^^^^^^
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#
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# This module defines the :prop_tgt:`IMPORTED` targets:
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#
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# ``OpenGL::GL``
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# Defined if the system has OpenGL.
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# Defined to the platform-specific OpenGL libraries if the system has OpenGL.
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# ``OpenGL::OpenGL``
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# Defined to libOpenGL if the system is GLVND-based.
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# ``OpenGL::GL``
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# ``OpenGL::GLU``
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# Defined if the system has GLU.
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# ``OpenGL::GLX``
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# Defined if the system has GLX.
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# ``OpenGL::EGL``
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# Defined if the system has EGL.
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#
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# Result Variables
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# ^^^^^^^^^^^^^^^^
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@ -23,40 +36,87 @@
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# This module sets the following variables:
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#
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# ``OPENGL_FOUND``
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# True, if the system has OpenGL.
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# True, if the system has OpenGL and all components are found.
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# ``OPENGL_XMESA_FOUND``
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# True, if the system has XMESA.
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# ``OPENGL_GLU_FOUND``
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# True, if the system has GLU.
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# ``OpenGL_OpenGL_FOUND``
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# True, if the system has an OpenGL library.
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# ``OpenGL_GLX_FOUND``
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# True, if the system has GLX.
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# ``OpenGL_EGL_FOUND``
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# True, if the system has EGL.
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# ``OPENGL_INCLUDE_DIR``
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# Path to the OpenGL include directory.
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# ``OPENGL_EGL_INCLUDE_DIRS``
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# Path to the EGL include directory.
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# ``OPENGL_LIBRARIES``
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# Paths to the OpenGL and GLU libraries.
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# Paths to the OpenGL library, windowing system libraries, and GLU libraries.
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# On Linux, this assumes glX and is never correct for EGL-based targets.
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# Clients are encouraged to use the ``OpenGL::*`` import targets instead.
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#
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# If you want to use just GL you can use these values:
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# Cache variables
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# ^^^^^^^^^^^^^^^
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#
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# ``OPENGL_gl_LIBRARY``
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# Path to the OpenGL library.
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# The following cache variables may also be set:
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#
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# ``OPENGL_egl_LIBRARY``
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# Path to the EGL library.
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# ``OPENGL_glu_LIBRARY``
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# Path to the GLU library.
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# ``OPENGL_glx_LIBRARY``
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# Path to the GLVND 'GLX' library.
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# ``OPENGL_opengl_LIBRARY``
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# Path to the GLVND 'OpenGL' library
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# ``OPENGL_gl_LIBRARY``
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# Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import
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# targets.
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#
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# OSX Specific
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# ^^^^^^^^^^^^
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# Linux-specific
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# ^^^^^^^^^^^^^^
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#
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# On OSX default to using the framework version of OpenGL. People will
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# have to change the cache values of OPENGL_glu_LIBRARY and
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# Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates
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# context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
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# contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
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# to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
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#
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# On Linux systems FindOpenGL defaults to using GLVND if available. Users can
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# utilize GLVND explicitly with targets ``OpenGL::OpenGL``, ``OpenGL::GLX``, and
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# ``OpenGL::EGL``. Additionally, when GLVND is available the ``OpenGL::GL``
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# target is equivalent to ``OpenGL::OpenGL OpenGL::GLX``. When the system is
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# not GLVND-based, ``OpenGL::GL`` expands to libGL as it has historically done.
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# Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most
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# portable.
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#
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# For EGL targets the client must rely on GLVND support on the user's system.
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# Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES*
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# libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this
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# module does not currently support that; contributions welcome.
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#
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# ``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of
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# GLVND. For non-GLVND Linux and other systems these are left undefined.
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#
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# macOS-Specific
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# ^^^^^^^^^^^^^^
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#
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# On OSX FindOpenGL defaults to using the framework version of OpenGL. People
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# will have to change the cache values of OPENGL_glu_LIBRARY and
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# OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX.
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set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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if (CYGWIN)
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# Provide OPENGL_USE_<C> variables for each component.
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foreach(component ${OpenGL_FIND_COMPONENTS})
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string(TOUPPER ${component} _COMPONENT)
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set(OPENGL_USE_${_COMPONENT} 1)
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endforeach()
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if (CYGWIN)
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find_path(OPENGL_INCLUDE_DIR GL/gl.h )
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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find_library(OPENGL_gl_LIBRARY opengl32 )
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find_library(OPENGL_glu_LIBRARY glu32 )
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elseif (WIN32)
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@ -70,7 +130,6 @@ elseif (WIN32)
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endif()
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elseif (APPLE)
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# The OpenGL.framework provides both gl and glu
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find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL library for OS X")
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find_library(OPENGL_glu_LIBRARY OpenGL DOC
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@ -104,15 +163,14 @@ else()
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# fail since the compiler finds the Mesa headers but NVidia's library.
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# Make sure the NVIDIA directory comes BEFORE the others.
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# - Atanas Georgiev <atanas@cs.columbia.edu>
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find_path(OPENGL_INCLUDE_DIR GL/gl.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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${_OPENGL_INCLUDE_PATH}
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)
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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@ -126,6 +184,90 @@ else()
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/usr/shlib /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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# Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll
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# take into account the COMPONENTS logic later.
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find_library(OPENGL_opengl_LIBRARY
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NAMES OpenGL
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PATHS /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_glx_LIBRARY
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NAMES GLX
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PATHS /usr/X11R6/lib
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${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_egl_LIBRARY
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NAMES EGL
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PATHS ${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_glu_LIBRARY
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NAMES GLU MesaGLU
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PATHS ${OPENGL_gl_LIBRARY}
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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)
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# FPHSA cannot handle "this OR that is required", so we conditionally set what
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# it must look for. First clear any previous config we might have done:
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set(_OpenGL_REQUIRED_VARS)
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# now we append the libraries as appropriate. The complicated logic
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# basically comes down to "use libOpenGL when we can, and add in specific
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# context mechanisms when requested, or we need them to preserve the previous
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# default where glx is always available."
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if((NOT OPENGL_USE_EGL AND
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NOT OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY) OR
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( OPENGL_USE_EGL))
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY)
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endif()
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# GLVND GLX library. Preferred when available.
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if((NOT OPENGL_USE_OPENGL AND
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NOT OPENGL_USE_GLX AND
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NOT OPENGL_USE_EGL AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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( OPENGL_USE_GLX AND
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NOT OPENGL_USE_EGL AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY) OR
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(OPENGL_USE_GLX AND OPENGL_USE_EGL))
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY)
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endif()
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# GLVND EGL library.
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if(OPENGL_USE_EGL)
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY)
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endif()
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# Old-style "libGL" library: used as a fallback when GLVND isn't available.
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if((NOT OPENGL_USE_EGL AND
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NOT OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY AND
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OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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NOT OPENGL_glx_LIBRARY AND
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OPENGL_gl_LIBRARY))
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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endif()
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# We always need the 'gl.h' include dir.
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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unset(_OPENGL_INCLUDE_PATH)
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unset(_OPENGL_LIB_PATH)
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@ -137,42 +279,99 @@ else()
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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)
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endif ()
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if(OPENGL_gl_LIBRARY)
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if(OPENGL_xmesa_INCLUDE_DIR)
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set( OPENGL_XMESA_FOUND "YES" )
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else()
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set( OPENGL_XMESA_FOUND "NO" )
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endif()
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set( OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY} ${OPENGL_LIBRARIES})
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if(OPENGL_glu_LIBRARY)
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set( OPENGL_GLU_FOUND "YES" )
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if(NOT "${OPENGL_glu_LIBRARY}" STREQUAL "${OPENGL_gl_LIBRARY}")
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set( OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY} ${OPENGL_LIBRARIES} )
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endif()
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else()
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set( OPENGL_GLU_FOUND "NO" )
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endif()
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# This deprecated setting is for backward compatibility with CMake1.4
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set (OPENGL_LIBRARY ${OPENGL_LIBRARIES})
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if(OPENGL_xmesa_INCLUDE_DIR)
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set( OPENGL_XMESA_FOUND "YES" )
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else()
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set( OPENGL_XMESA_FOUND "NO" )
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endif()
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# This deprecated setting is for backward compatibility with CMake1.4
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set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
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if(OPENGL_glu_LIBRARY)
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set( OPENGL_GLU_FOUND "YES" )
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else()
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set( OPENGL_GLU_FOUND "NO" )
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endif()
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# OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL
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# or libGL is found.
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# Using libGL with libEGL is never okay, though; we handle that case later.
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if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY)
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set(OpenGL_OpenGL_FOUND FALSE)
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else()
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set(OpenGL_OpenGL_FOUND TRUE)
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endif()
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if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR)
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set(OpenGL_GLX_FOUND TRUE)
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else()
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set(OpenGL_GLX_FOUND FALSE)
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endif()
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if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR)
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set(OpenGL_EGL_FOUND TRUE)
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else()
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set(OpenGL_EGL_FOUND FALSE)
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endif()
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# User-visible names should be plural.
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if(OPENGL_EGL_INCLUDE_DIR)
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set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
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endif()
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS})
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS}
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HANDLE_COMPONENTS)
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unset(_OpenGL_REQUIRED_VARS)
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# OpenGL:: targets
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if(OPENGL_FOUND)
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if(NOT TARGET OpenGL::GL)
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# ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking
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# for a framework version of this library.
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if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL)
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if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}")
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add_library(OpenGL::OpenGL UNKNOWN IMPORTED)
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set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION
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"${OPENGL_opengl_LIBRARY}")
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else()
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add_library(OpenGL::OpenGL INTERFACE IMPORTED)
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set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME
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"${OPENGL_opengl_LIBRARY}")
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endif()
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set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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"${OPENGL_INCLUDE_DIR}")
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endif()
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# ::GLX is a GLVND library, and thus Linux-only: we don't bother checking
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# for a framework version of this library.
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if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX)
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if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}")
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add_library(OpenGL::GLX UNKNOWN IMPORTED)
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set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION
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"${OPENGL_glx_LIBRARY}")
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else()
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add_library(OpenGL::GLX INTERFACE IMPORTED)
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set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME
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"${OPENGL_glx_LIBRARY}")
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endif()
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set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES
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OpenGL::OpenGL)
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set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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"${OPENGL_GLX_INCLUDE_DIR}")
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endif()
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if(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX AND NOT TARGET OpenGL::GL)
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# if GLVND with GLX is available, make ::GL a synonym for 'OpenGL::OpenGL
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# OpenGL::GLX'.
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add_library(OpenGL::GL INTERFACE IMPORTED)
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set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
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OpenGL::OpenGL)
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set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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OpenGL::GLX)
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set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
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"${OPENGL_INCLUDE_DIR}")
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elseif(NOT TARGET OpenGL::GL)
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if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
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add_library(OpenGL::GL UNKNOWN IMPORTED)
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if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$")
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@ -195,6 +394,28 @@ if(OPENGL_FOUND)
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INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
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endif()
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# ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
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# for a framework version of this library.
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# Note we test for OpenGL::OpenGL as a target. When this module is updated to
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# support GLES, we would additionally want to check for the hypothetical GLES
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# target and enable EGL if either ::GLES or ::OpenGL is created.
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if(TARGET OpenGL::OpenGL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL)
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if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}")
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add_library(OpenGL::EGL UNKNOWN IMPORTED)
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set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION
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"${OPENGL_egl_LIBRARY}")
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else()
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add_library(OpenGL::EGL INTERFACE IMPORTED)
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set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME
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"${OPENGL_egl_LIBRARY}")
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endif()
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set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES
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OpenGL::OpenGL)
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||||
# Note that EGL's include directory is different from OpenGL/GLX's!
|
||||
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
||||
"${OPENGL_EGL_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU)
|
||||
if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}")
|
||||
add_library(OpenGL::GLU UNKNOWN IMPORTED)
|
||||
@ -217,11 +438,31 @@ if(OPENGL_FOUND)
|
||||
set_target_properties(OpenGL::GLU PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES OpenGL::GL)
|
||||
endif()
|
||||
|
||||
# OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
|
||||
set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
|
||||
if(TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
|
||||
set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
|
||||
endif()
|
||||
# ... and also includes GLU, if available.
|
||||
if(TARGET OpenGL::GLU)
|
||||
list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# This deprecated setting is for backward compatibility with CMake1.4
|
||||
set(OPENGL_LIBRARY ${OPENGL_LIBRARIES})
|
||||
# This deprecated setting is for backward compatibility with CMake1.4
|
||||
set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
|
||||
|
||||
mark_as_advanced(
|
||||
OPENGL_INCLUDE_DIR
|
||||
OPENGL_xmesa_INCLUDE_DIR
|
||||
OPENGL_egl_LIBRARY
|
||||
OPENGL_glu_LIBRARY
|
||||
OPENGL_glx_LIBRARY
|
||||
OPENGL_gl_LIBRARY
|
||||
OPENGL_opengl_LIBRARY
|
||||
OPENGL_EGL_INCLUDE_DIR
|
||||
OPENGL_GLX_INCLUDE_DIR
|
||||
)
|
||||
|
@ -1,3 +1,9 @@
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMake_TEST_FindOpenGL_VND)
|
||||
set(_vnd_testing TRUE)
|
||||
else()
|
||||
set(_vnd_testing FALSE)
|
||||
endif()
|
||||
|
||||
add_test(NAME FindOpenGL.Test COMMAND
|
||||
${CMAKE_CTEST_COMMAND} -C $<CONFIGURATION>
|
||||
--build-and-test
|
||||
@ -6,5 +12,6 @@ add_test(NAME FindOpenGL.Test COMMAND
|
||||
${build_generator_args}
|
||||
--build-project TestFindOpenGL
|
||||
--build-options ${build_options}
|
||||
-DOpenGL_TEST_VND=${_vnd_testing}
|
||||
--test-command ${CMAKE_CTEST_COMMAND} -V -C $<CONFIGURATION>
|
||||
)
|
||||
|
@ -1,14 +1,70 @@
|
||||
cmake_minimum_required(VERSION 3.7)
|
||||
cmake_minimum_required(VERSION 3.9)
|
||||
project(TestFindOpenGL C)
|
||||
include(CTest)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
# import target for GLU
|
||||
add_executable(test_tgt main.c)
|
||||
target_link_libraries(test_tgt OpenGL::GLU)
|
||||
add_test(NAME test_tgt COMMAND test_tgt)
|
||||
|
||||
# OPENGL_LIBRARIES should be whatever libraries are needed to link.
|
||||
add_executable(test_var main.c)
|
||||
target_include_directories(test_var PRIVATE ${OPENGL_INGLUDE_DIRS})
|
||||
target_link_libraries(test_var PRIVATE ${OPENGL_LIBRARIES})
|
||||
add_test(NAME test_var COMMAND test_var)
|
||||
|
||||
# VND support adds an ::OpenGL import target. This can be used for OpenGL-only
|
||||
# code (code that does not manipulate contexts, like our 'main.c'). Without
|
||||
# VND, ::GL can be used for both context and non-context OpenGL code.
|
||||
if(OpenGL_TEST_VND)
|
||||
add_executable(test_comp_none main.c)
|
||||
target_link_libraries(test_comp_none PRIVATE OpenGL::OpenGL)
|
||||
add_test(NAME test_comp_none COMMAND test_comp_none)
|
||||
else()
|
||||
add_executable(test_comp_none main.c)
|
||||
target_link_libraries(test_comp_none PRIVATE OpenGL::GL)
|
||||
add_test(NAME test_comp_none COMMAND test_comp_none)
|
||||
endif()
|
||||
|
||||
# GLX
|
||||
if(OpenGL_TEST_VND)
|
||||
find_package(OpenGL REQUIRED COMPONENTS OpenGL GLX)
|
||||
add_executable(test_comp_glx main.c)
|
||||
target_link_libraries(test_comp_glx PRIVATE OpenGL::OpenGL OpenGL::GLX)
|
||||
add_test(NAME test_comp_glx COMMAND test_comp_glx)
|
||||
else()
|
||||
# non-VND systems won't have it, but an optional search for GLX should still
|
||||
# be okay.
|
||||
find_package(OpenGL COMPONENTS GLX)
|
||||
add_executable(test_comp_glx_novnd main.c)
|
||||
target_link_libraries(test_comp_glx_novnd PRIVATE OpenGL::GL)
|
||||
add_test(NAME test_comp_glx_novnd COMMAND test_comp_glx_novnd)
|
||||
endif()
|
||||
|
||||
# EGL is only available on Linux+GLVND at present.
|
||||
if(OpenGL_TEST_VND)
|
||||
find_package(OpenGL COMPONENTS OpenGL EGL)
|
||||
if(OpenGL_EGL_FOUND)
|
||||
add_executable(test_comp_egl main.c)
|
||||
target_link_libraries(test_comp_egl PRIVATE OpenGL::OpenGL OpenGL::EGL)
|
||||
add_test(NAME test_comp_egl COMMAND test_comp_egl)
|
||||
# EGL-only code should not link to GLX.
|
||||
execute_process(COMMAND ldd test_comp_egl
|
||||
OUTPUT_VARIABLE LDD_OUT
|
||||
ERROR_VARIABLE LDD_ERR)
|
||||
if("${LDD_OUT}" MATCHES "GLX")
|
||||
message(FATAL_ERROR "EGL-only code links to GLX!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# all three COMPONENTS together.
|
||||
find_package(OpenGL COMPONENTS OpenGL EGL GLX)
|
||||
if(OpenGL_EGL_FOUND AND OpenGL_GLX_FOUND)
|
||||
add_executable(test_comp_both main.c)
|
||||
target_link_libraries(test_comp_both PRIVATE OpenGL::OpenGL OpenGL::EGL
|
||||
OpenGL::GLX)
|
||||
add_test(NAME test_comp_both COMMAND test_comp_both)
|
||||
endif()
|
||||
endif()
|
||||
|
Loading…
Reference in New Issue
Block a user