This adds a short example demonstrating how to set this property.
Additionally, a paragraph is added to the target_link_libraries() and
its debug/optimized keywords to mention that imported targets with
IMPORTED_CONFIGURATIONS property may provide better alternative for
linking.
4cb5bb014d try_compile: Propagating top level includes into whole-project calls
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robertjmaynard@gmail.com>
Merge-request: !9532
d3acd22380 USE_FOLDERS: Treat as on by default
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Amir Masoud Abdol <amirmasoudabdol@icloud.com>
Merge-request: !7830
Provide a way for custom commands and targets to set the pool variable
of the ninja build statement. Setting `JOB_POOL` is not compatible with
`USES_TERMINAL`, which implies the `console` pool.
The option is silently ignored with other generators.
Closes: #18483
Similar to ECLIPSE_EXTRA_NATURES which can be used to add a third party
nature to the .project, this property offers the possibility to inject
third party contents into the .cproject.
An example of where this is useful is MCUXpresso. This is an IDE based
on Eclipse. Compiling through CMake generated Eclipse projects works
fine by using a custom toolchain. However, in order to be able to debug
using such a project, an extra storageModule specific to the target
board is needed in the cproject.
This enables configuration of build parallelism with the Ninja generator by
passing arguments on the command line to CMake. For example,
cmake \
'-DCMAKE_JOB_POOLS:STRING=compile=5;link=2' \
-DCMAKE_JOB_POOL_COMPILE:STRING=compile \
-DCMAKE_JOB_POOL_LINK:STRING=link \
~/src/MyProject
Detect x32-abi through CMakeCompilerABI infrastruture and use this
information at runtime to determine the correct library paths with
`FIND_LIBRARY_USE_LIBX32_PATHS`.
Fixes: #15994
Add a new `CMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX` variable to allow use
of a custom suffix on `lib` directory names. This is a more general
option than that added by commit v3.7.0-rc1~504^2 (Teach find_library
and find_package to search lib32 paths, 2016-06-10). It allows the find
path to be more deterministic on custom setups.
See discussion in #10287 and #15994.
When building with multiple SDKs within one project Xcode requires
the usage of ${EFFECTIVE_PLATFORM_NAME} to put temporary and build
outout into separate directories. For example an iOS device and
simulator build use two different SDKs (iphoneos and iphonesimulator).
In the past cmake tries to detect embedded toolchains that could
possibly use simulators and emitted EFFECTIVE_PLATFORM_NAME (EPN)
at the proper locations. In #16253 Mark noticed that if he
uses macosx and iphoneos in combination the necessary EPN is not
emitted. This is because CMake by default assumes macosx SDK which
does not trigger EPN emission.
The fist naive approach - enabling EPN unconditionally revealed that
then the EPN leaks into generator expressions like $<TARGET_FILE:xxx>
which might be a regression and thus is unacceptable.
The next approach was to add an CMake property to enable EPN emission
unconditionally. This solved the reported problem.
But the EPN leakage also happened for the embedded toolchains already
without anyone noticing. So the control property was turned into a
tri-state one:
* No definition: EPN is activated for embedded toolchains like before
* ON: EPN is always emitted
* OFF: EPN is never emitted
That approach gives the user the chance to disable EPN for embedded
toolchains and restores generator expression functionality for those.
Closes: #16253