
In CMake 3.31 and below, `CollapseFullPath` did this on Windows. KWSys has since stopped looking up the on-disk case in `CollapseFullPath` to avoid disk access when most callers only need an in-memory operation. We currently call `GetActualCaseForPath` explicitly when needed. Add a mode to `cm::PathResolver` to combine these operations and cache disk access behind the `System::ReadName` callback. We will use this to restore the way CMake 3.31 and below normalized input paths on Windows. Issue: #26750 Issue: #20214
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file LICENSE.rst or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include "cmsys/Status.hxx"
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namespace cm {
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namespace PathResolver {
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class System;
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/** Normalize filesystem paths according to a Policy.
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*
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* Resolved paths are always absolute, have no '..', '.', or empty
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* components, and have a trailing '/' if and only if the entire
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* path is a root component.
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*
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* The Policy determines behavior w.r.t. symbolic links, existence,
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* and matching the on-disk case (upper/lower) of existing paths.
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*/
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template <class Policy>
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class Resolver
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{
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System& OS;
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public:
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/** Construct with a concrete filesystem access implementation. */
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Resolver(System& os);
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/** Resolve the input path according to the Policy, if possible.
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On success, the resolved path is stored in 'out'.
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On failure, the non-existent path is stored in 'out'. */
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cmsys::Status Resolve(std::string in, std::string& out) const;
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};
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/** Access the filesystem via runtime dispatch.
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This allows unit tests to work without accessing a real filesystem,
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which is particularly important on Windows where symbolic links
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may not be something we can create without administrator privileges.
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*/
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class System
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{
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public:
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System();
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virtual ~System() = 0;
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/** If the given path is a symbolic link, read its target.
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If the path exists but is not a symbolic link, fail
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with EINVAL or ERROR_NOT_A_REPARSE_POINT. */
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virtual cmsys::Status ReadSymlink(std::string const& path,
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std::string& symlink_target) = 0;
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/** Return whether the given path exists on disk. */
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virtual bool PathExists(std::string const& path) = 0;
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/** Get the process's working directory. */
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virtual std::string GetWorkingDirectory() = 0;
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#ifdef _WIN32
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/** Get the process's working directory on a Windows drive letter.
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This is a legacy DOS concept supported by 'cmd' shells. */
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virtual std::string GetWorkingDirectoryOnDrive(char drive_letter) = 0;
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#endif
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#if defined(_WIN32) || defined(__APPLE__)
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/** Read the on-disk spelling of the last component of a file path. */
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virtual cmsys::Status ReadName(std::string const& path,
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std::string& name) = 0;
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#endif
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};
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namespace Policies {
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// IWYU pragma: begin_exports
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/** Normalizes paths while resolving symlinks only when followed
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by '..' components. Does not require paths to exist, but
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reads on-disk case of paths that do exist (on Windows and macOS). */
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struct LogicalPath;
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/** Normalizes paths while resolving all symlinks. Requires paths to exist,
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and reads their on-disk case (on Windows and macOS). */
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struct RealPath;
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/** Normalizes paths while assuming components followed by '..'
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components are not symlinks. Does not require paths to exist, but
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reads on-disk case of paths that do exist (on Windows and macOS). */
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struct CasePath;
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/** Normalizes paths in memory without disk access.
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Assumes components followed by '..' components are not symlinks. */
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struct NaivePath;
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// IWYU pragma: end_exports
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}
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extern template class Resolver<Policies::LogicalPath>;
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extern template class Resolver<Policies::RealPath>;
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extern template class Resolver<Policies::CasePath>;
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extern template class Resolver<Policies::NaivePath>;
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}
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}
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