
#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6
enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d
)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include <iosfwd>
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#include <memory>
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#include "cmGlobalUnixMakefileGenerator3.h"
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/** \class cmGlobalJOMMakefileGenerator
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* \brief Write a JOM makefiles.
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*
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* cmGlobalJOMMakefileGenerator manages nmake build process for a tree
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*/
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class cmGlobalJOMMakefileGenerator : public cmGlobalUnixMakefileGenerator3
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{
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public:
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cmGlobalJOMMakefileGenerator(cmake* cm);
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory()
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{
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return std::unique_ptr<cmGlobalGeneratorFactory>(
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new cmGlobalGeneratorSimpleFactory<cmGlobalJOMMakefileGenerator>());
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}
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//! Get the name for the generator.
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std::string GetName() const override
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{
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return cmGlobalJOMMakefileGenerator::GetActualName();
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}
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// use NMake Makefiles in the name so that scripts/tests that depend on the
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// name NMake Makefiles will work
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static std::string GetActualName() { return "NMake Makefiles JOM"; }
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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protected:
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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private:
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void PrintCompilerAdvice(std::ostream& os, std::string const& lang,
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const char* envVar) const override;
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};
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