
#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6
enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d
)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
226 lines
6.6 KiB
C++
226 lines
6.6 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "cmGlobalGenerator.h"
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#include "cmTargetDepend.h"
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class cmCustomCommand;
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class cmGeneratorTarget;
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class cmLocalGenerator;
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class cmMakefile;
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class cmake;
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/** \class cmGlobalVisualStudioGenerator
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* \brief Base class for global Visual Studio generators.
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*
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* cmGlobalVisualStudioGenerator provides functionality common to all
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* global Visual Studio generators.
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*/
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class cmGlobalVisualStudioGenerator : public cmGlobalGenerator
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{
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public:
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/** Known versions of Visual Studio. */
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enum VSVersion
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{
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VS9 = 90,
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VS10 = 100,
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VS11 = 110,
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VS12 = 120,
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/* VS13 = 130 was skipped */
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VS14 = 140,
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VS15 = 150,
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VS16 = 160
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};
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virtual ~cmGlobalVisualStudioGenerator();
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VSVersion GetVersion() const;
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void SetVersion(VSVersion v);
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/** Is the installed VS an Express edition? */
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bool IsExpressEdition() const { return this->ExpressEdition; }
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
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/**
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* Get the name of the target platform (architecture) for which we generate.
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* The names are as defined by VS, e.g. "Win32", "x64", "Itanium", "ARM".
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*/
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std::string const& GetPlatformName() const;
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/**
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* Configure CMake's Visual Studio macros file into the user's Visual
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* Studio macros directory.
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*/
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virtual void ConfigureCMakeVisualStudioMacros();
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/**
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* Where does this version of Visual Studio look for macros for the
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* current user? Returns the empty string if this version of Visual
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* Studio does not implement support for VB macros.
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*/
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virtual std::string GetUserMacrosDirectory();
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/**
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* What is the reg key path to "vsmacros" for this version of Visual
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* Studio?
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*/
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virtual std::string GetUserMacrosRegKeyBase();
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enum MacroName
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{
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MacroReload,
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MacroStop
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};
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/**
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* Call the ReloadProjects macro if necessary based on
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* GetFilesReplacedDuringGenerate results.
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*/
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void CallVisualStudioMacro(MacroName m, const std::string& vsSolutionFile);
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// return true if target is fortran only
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bool TargetIsFortranOnly(const cmGeneratorTarget* gt);
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/** Get the top-level registry key for this VS version. */
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std::string GetRegistryBase();
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/** Get the top-level registry key for the given VS version. */
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static std::string GetRegistryBase(const char* version);
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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bool IsMultiConfig() const override { return true; }
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/** Return true if building for Windows CE */
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virtual bool TargetsWindowsCE() const { return false; }
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bool IsIncludeExternalMSProjectSupported() const override { return true; }
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/** Get encoding used by generator for generated source files
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*/
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codecvt::Encoding GetMakefileEncoding() const override
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{
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return codecvt::ANSI;
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}
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class TargetSet : public std::set<cmGeneratorTarget const*>
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{
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};
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class TargetCompare
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{
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std::string First;
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public:
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TargetCompare(std::string const& first)
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: First(first)
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{
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}
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bool operator()(cmGeneratorTarget const* l,
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cmGeneratorTarget const* r) const;
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};
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class OrderedTargetDependSet;
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bool FindMakeProgram(cmMakefile*) override;
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std::string ExpandCFGIntDir(const std::string& str,
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const std::string& config) const override;
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void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override;
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std::string GetStartupProjectName(cmLocalGenerator const* root) const;
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void AddSymbolExportCommand(cmGeneratorTarget*,
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std::vector<cmCustomCommand>& commands,
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std::string const& configName);
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bool Open(const std::string& bindir, const std::string& projectName,
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bool dryRun) override;
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bool IsVisualStudio() const override { return true; }
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protected:
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cmGlobalVisualStudioGenerator(cmake* cm,
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std::string const& platformInGeneratorName);
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void AddExtraIDETargets() override;
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// Does this VS version link targets to each other if there are
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// dependencies in the SLN file? This was done for VS versions
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// below 8.
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virtual bool VSLinksDependencies() const { return true; }
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const char* GetIDEVersion() const;
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void WriteSLNHeader(std::ostream& fout);
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bool ComputeTargetDepends() override;
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class VSDependSet : public std::set<std::string>
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{
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};
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class VSDependMap : public std::map<cmGeneratorTarget const*, VSDependSet>
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{
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};
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VSDependMap VSTargetDepends;
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void ComputeVSTargetDepends(cmGeneratorTarget*);
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bool CheckTargetLinks(cmGeneratorTarget& target, const std::string& name);
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std::string GetUtilityForTarget(cmGeneratorTarget& target,
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const std::string&);
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virtual std::string WriteUtilityDepend(cmGeneratorTarget const*) = 0;
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std::string GetUtilityDepend(const cmGeneratorTarget* target);
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using UtilityDependsMap = std::map<cmGeneratorTarget const*, std::string>;
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UtilityDependsMap UtilityDepends;
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protected:
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VSVersion Version;
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bool ExpressEdition;
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std::string GeneratorPlatform;
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std::string DefaultPlatformName;
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bool PlatformInGeneratorName = false;
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private:
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virtual std::string GetVSMakeProgram() = 0;
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void PrintCompilerAdvice(std::ostream&, std::string const&,
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const char*) const override
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{
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}
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void FollowLinkDepends(cmGeneratorTarget const* target,
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std::set<cmGeneratorTarget const*>& linked);
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class TargetSetMap : public std::map<cmGeneratorTarget*, TargetSet>
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{
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};
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TargetSetMap TargetLinkClosure;
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void FillLinkClosure(const cmGeneratorTarget* target, TargetSet& linked);
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TargetSet const& GetTargetLinkClosure(cmGeneratorTarget* target);
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};
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class cmGlobalVisualStudioGenerator::OrderedTargetDependSet
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: public std::multiset<cmTargetDepend,
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cmGlobalVisualStudioGenerator::TargetCompare>
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{
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using derived = std::multiset<cmTargetDepend,
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cmGlobalVisualStudioGenerator::TargetCompare>;
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public:
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using TargetDependSet = cmGlobalGenerator::TargetDependSet;
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using TargetSet = cmGlobalVisualStudioGenerator::TargetSet;
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OrderedTargetDependSet(TargetDependSet const&, std::string const& first);
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OrderedTargetDependSet(TargetSet const&, std::string const& first);
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};
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