CMake/Source/Modules/FindLibUUID.cmake
Peter Kokot 1a8e43d57d
FindPackageHandleStandardArgs: Clarify the FOUND_VAR option
The `find_package_handle_standard_args(FOUND_VAR)` is deprecated as of
CMake 3.3 and both the `<PackageName>_FOUND` and the upper-cased
`<PACKAGE_NAME>_FOUND` are set with or without using this option.
Additionally, find modules and docs are also synced with this to make it
clearer.
2024-12-31 02:07:16 +01:00

91 lines
2.9 KiB
CMake

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindLibUUID
------------
Find LibUUID include directory and library.
Imported Targets
^^^^^^^^^^^^^^^^
An :ref:`imported target <Imported targets>` named
``LibUUID::LibUUID`` is provided if LibUUID has been found.
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``LibUUID_FOUND``
True if LibUUID was found, false otherwise.
``LibUUID_INCLUDE_DIRS``
Include directories needed to include LibUUID headers.
``LibUUID_LIBRARIES``
Libraries needed to link to LibUUID.
Cache Variables
^^^^^^^^^^^^^^^
This module uses the following cache variables:
``LibUUID_LIBRARY``
The location of the LibUUID library file.
``LibUUID_INCLUDE_DIR``
The location of the LibUUID include directory containing ``uuid/uuid.h``.
The cache variables should not be used by project code.
They may be set by end users to point at LibUUID components.
#]=======================================================================]
#-----------------------------------------------------------------------------
if(MSYS)
# Note: on current version of MSYS2, linking to libuuid.dll.a doesn't
# import the right symbols sometimes. Fix this by linking directly
# to the DLL that provides the symbols, instead.
find_library(LibUUID_LIBRARY
NAMES msys-uuid-1.dll
)
elseif(CYGWIN)
# Note: on current version of Cygwin, linking to libuuid.dll.a doesn't
# import the right symbols sometimes. Fix this by linking directly
# to the DLL that provides the symbols, instead.
set(old_suffixes ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .dll)
find_library(LibUUID_LIBRARY
NAMES cyguuid-1.dll
)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${old_suffixes})
else()
find_library(LibUUID_LIBRARY
NAMES uuid
)
endif()
mark_as_advanced(LibUUID_LIBRARY)
find_path(LibUUID_INCLUDE_DIR
NAMES uuid/uuid.h
)
mark_as_advanced(LibUUID_INCLUDE_DIR)
#-----------------------------------------------------------------------------
include(${CMAKE_CURRENT_LIST_DIR}/../../Modules/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibUUID
REQUIRED_VARS LibUUID_LIBRARY LibUUID_INCLUDE_DIR
)
#-----------------------------------------------------------------------------
# Provide documented result variables and targets.
if(LibUUID_FOUND)
set(LibUUID_INCLUDE_DIRS ${LibUUID_INCLUDE_DIR})
set(LibUUID_LIBRARIES ${LibUUID_LIBRARY})
if(NOT TARGET LibUUID::LibUUID)
add_library(LibUUID::LibUUID UNKNOWN IMPORTED)
set_target_properties(LibUUID::LibUUID PROPERTIES
IMPORTED_LOCATION "${LibUUID_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LibUUID_INCLUDE_DIRS}"
)
endif()
endif()