
#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6
enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d
)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
246 lines
8.6 KiB
C++
246 lines
8.6 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include <memory>
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#include <set>
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#include "cmGlobalVisualStudio8Generator.h"
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#include "cmVisualStudio10ToolsetOptions.h"
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/** \class cmGlobalVisualStudio10Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator
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{
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public:
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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bool MatchesGeneratorName(const std::string& name) const override;
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bool SetSystemName(std::string const& s, cmMakefile* mf) override;
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bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
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bool SetGeneratorToolset(std::string const& ts, bool build,
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cmMakefile* mf) override;
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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//! create the correct local generator
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std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
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cmMakefile* mf) override;
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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void AddAndroidExecutableWarning(const std::string& name)
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{
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this->AndroidExecutableWarnings.insert(name);
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}
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bool IsCudaEnabled() const { return this->CudaEnabled; }
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/** Generating for Nsight Tegra VS plugin? */
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bool IsNsightTegra() const;
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std::string GetNsightTegraVersion() const;
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/** The vctargets path for the target platform. */
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const char* GetCustomVCTargetsPath() const;
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/** The toolset name for the target platform. */
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const char* GetPlatformToolset() const;
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std::string const& GetPlatformToolsetString() const;
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/** The toolset version. */
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const char* GetPlatformToolsetVersion() const;
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std::string const& GetPlatformToolsetVersionString() const;
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/** The toolset host architecture name (e.g. x64 for 64-bit host tools). */
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const char* GetPlatformToolsetHostArchitecture() const;
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std::string const& GetPlatformToolsetHostArchitectureString() const;
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/** The cuda toolset version. */
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const char* GetPlatformToolsetCuda() const;
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std::string const& GetPlatformToolsetCudaString() const;
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/** The custom cuda install directory */
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const char* GetPlatformToolsetCudaCustomDir() const;
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std::string const& GetPlatformToolsetCudaCustomDirString() const;
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/** Return whether we need to use No/Debug instead of false/true
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for GenerateDebugInformation. */
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bool GetPlatformToolsetNeedsDebugEnum() const
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{
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return this->PlatformToolsetNeedsDebugEnum;
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}
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/** Return the CMAKE_SYSTEM_NAME. */
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std::string const& GetSystemName() const { return this->SystemName; }
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/** Return the CMAKE_SYSTEM_VERSION. */
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std::string const& GetSystemVersion() const { return this->SystemVersion; }
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/** Return the Windows version targeted on VS 2015 and above. */
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std::string const& GetWindowsTargetPlatformVersion() const
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{
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return this->WindowsTargetPlatformVersion;
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}
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/** Return true if building for WindowsCE */
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bool TargetsWindowsCE() const override { return this->SystemIsWindowsCE; }
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/** Return true if building for WindowsPhone */
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bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; }
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/** Return true if building for WindowsStore */
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bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; }
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/** Return true if building for Android */
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bool TargetsAndroid() const { return this->SystemIsAndroid; }
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const char* GetCMakeCFGIntDir() const override { return "$(Configuration)"; }
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bool Find64BitTools(cmMakefile* mf);
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/** Generate an <output>.rule file path for a given command output. */
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std::string GenerateRuleFile(std::string const& output) const override;
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void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf,
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std::string const& sfRel);
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std::string Encoding() override;
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const char* GetToolsVersion() const;
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virtual bool IsDefaultToolset(const std::string& version) const;
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virtual std::string GetAuxiliaryToolset() const;
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bool GetSupportsUnityBuilds() const { return this->SupportsUnityBuilds; }
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bool FindMakeProgram(cmMakefile* mf) override;
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bool IsIPOSupported() const override { return true; }
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virtual bool IsStdOutEncodingSupported() const { return false; }
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static std::string GetInstalledNsightTegraVersion();
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/** Return the first two components of CMAKE_SYSTEM_VERSION. */
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std::string GetApplicationTypeRevision() const;
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virtual const char* GetAndroidApplicationTypeRevision() const { return ""; }
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cmIDEFlagTable const* GetClFlagTable() const;
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cmIDEFlagTable const* GetCSharpFlagTable() const;
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cmIDEFlagTable const* GetRcFlagTable() const;
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cmIDEFlagTable const* GetLibFlagTable() const;
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cmIDEFlagTable const* GetLinkFlagTable() const;
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cmIDEFlagTable const* GetCudaFlagTable() const;
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cmIDEFlagTable const* GetCudaHostFlagTable() const;
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cmIDEFlagTable const* GetMasmFlagTable() const;
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cmIDEFlagTable const* GetNasmFlagTable() const;
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protected:
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cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
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std::string const& platformInGeneratorName);
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void Generate() override;
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virtual bool InitializeSystem(cmMakefile* mf);
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virtual bool InitializeWindows(cmMakefile* mf);
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virtual bool InitializeWindowsCE(cmMakefile* mf);
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
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virtual bool InitializeWindowsStore(cmMakefile* mf);
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virtual bool InitializeTegraAndroid(cmMakefile* mf);
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virtual bool InitializeAndroid(cmMakefile* mf);
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virtual bool ProcessGeneratorToolsetField(std::string const& key,
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std::string const& value);
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virtual std::string SelectWindowsCEToolset() const;
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virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
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virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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std::string const& GetMSBuildCommand();
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cmIDEFlagTable const* LoadFlagTable(std::string const& optionsName,
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std::string const& toolsetName,
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std::string const& defaultName,
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std::string const& table) const;
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std::string GeneratorToolset;
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std::string GeneratorToolsetVersion;
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std::string GeneratorToolsetHostArchitecture;
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std::string GeneratorToolsetCustomVCTargetsDir;
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std::string GeneratorToolsetCuda;
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std::string GeneratorToolsetCudaCustomDir;
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std::string DefaultPlatformToolset;
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std::string DefaultPlatformToolsetHostArchitecture;
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std::string DefaultAndroidToolset;
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std::string WindowsTargetPlatformVersion;
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std::string SystemName;
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std::string SystemVersion;
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std::string NsightTegraVersion;
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std::string DefaultCLFlagTableName;
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std::string DefaultCSharpFlagTableName;
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std::string DefaultLibFlagTableName;
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std::string DefaultLinkFlagTableName;
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std::string DefaultCudaFlagTableName;
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std::string DefaultCudaHostFlagTableName;
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std::string DefaultMasmFlagTableName;
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std::string DefaultNasmFlagTableName;
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std::string DefaultRCFlagTableName;
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bool SupportsUnityBuilds = false;
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bool SystemIsWindowsCE = false;
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bool SystemIsWindowsPhone = false;
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bool SystemIsWindowsStore = false;
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bool SystemIsAndroid = false;
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private:
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class Factory;
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friend class Factory;
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struct LongestSourcePath
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{
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LongestSourcePath()
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: Length(0)
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, Target(0)
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, SourceFile(0)
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{
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}
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size_t Length;
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cmGeneratorTarget* Target;
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cmSourceFile const* SourceFile;
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std::string SourceRel;
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};
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LongestSourcePath LongestSource;
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std::string MSBuildCommand;
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bool MSBuildCommandInitialized;
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cmVisualStudio10ToolsetOptions ToolsetOptions;
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std::set<std::string> AndroidExecutableWarnings;
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virtual std::string FindMSBuildCommand();
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std::string FindDevEnvCommand() override;
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std::string GetVSMakeProgram() override { return this->GetMSBuildCommand(); }
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bool PlatformToolsetNeedsDebugEnum;
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bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf);
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std::string CustomVCTargetsPath;
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std::string VCTargetsPath;
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bool FindVCTargetsPath(cmMakefile* mf);
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bool CudaEnabled;
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// We do not use the reload macros for VS >= 10.
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std::string GetUserMacrosDirectory() override { return ""; }
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};
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