CMake/Source/cmGlobalVisualStudio14Generator.h
Kitware Robot bdca8b01d2 Modernize: Use #pragma once in all header files
#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
2020-09-03 09:30:21 -04:00

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1.9 KiB
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <memory>
#include <string>
#include "cmGlobalVisualStudio12Generator.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio14Generator */
class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
{
public:
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
const char* GetAndroidApplicationTypeRevision() const override
{
return "2.0";
}
protected:
cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
bool InitializeWindows(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool InitializeAndroid(cmMakefile* mf) override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsStoreToolsetInstalled() const;
// Used to make sure that the Windows 10 SDK selected can work with the
// version of the toolset.
virtual std::string GetWindows10SDKMaxVersion(cmMakefile* mf) const;
virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
void SetWindowsTargetPlatformVersion(std::string const& version,
cmMakefile* mf);
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
bool IsWindowsDesktopToolsetInstalled() const override;
std::string GetWindows10SDKVersion(cmMakefile* mf);
private:
class Factory;
friend class Factory;
};