
#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6
enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d
)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include <vector>
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#include "cmGeneratorTarget.h"
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#include "cmNinjaTargetGenerator.h"
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class cmNinjaNormalTargetGenerator : public cmNinjaTargetGenerator
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{
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public:
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cmNinjaNormalTargetGenerator(cmGeneratorTarget* target);
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~cmNinjaNormalTargetGenerator() override;
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void Generate(const std::string& config) override;
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private:
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std::string LanguageLinkerRule(const std::string& config) const;
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std::string LanguageLinkerDeviceRule(const std::string& config) const;
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const char* GetVisibleTypeName() const;
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void WriteLanguagesRules(const std::string& config);
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void WriteLinkRule(bool useResponseFile, const std::string& config);
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void WriteDeviceLinkRule(bool useResponseFile, const std::string& config);
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void WriteLinkStatement(const std::string& config,
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const std::string& fileConfig, bool firstForConfig);
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void WriteDeviceLinkStatement(const std::string& config,
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const std::string& fileConfig,
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bool firstForConfig);
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void WriteObjectLibStatement(const std::string& config);
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std::vector<std::string> ComputeLinkCmd(const std::string& config);
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std::vector<std::string> ComputeDeviceLinkCmd();
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private:
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// Target name info.
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cmGeneratorTarget::Names TargetNames(const std::string& config) const;
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std::string TargetLinkLanguage(const std::string& config) const;
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std::string DeviceLinkObject;
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};
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