
Try linking all target linked libraries through frameworks build phase instead of linker flags, thus letting Xcode manage build product paths correctly. Prevent adding duplicate entries to "Link Binary With Libraries" build phase. Add check for configuration-dependent linking - in case the library is not present in all configurations revert back to linker flags which are per-configuration. This does change the order of libraries linked, but that does not seem to matter for Apple linkers invoked by Xcode, even for static libraries. The linker will go back and re-consider a static library from earlier on the link line when more symbols from its objects are needed. Fixes: #14185
307 lines
13 KiB
C++
307 lines
13 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "cmGlobalGenerator.h"
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#include "cmXCodeObject.h"
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class cmCustomCommand;
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class cmGeneratorTarget;
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class cmGlobalGeneratorFactory;
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class cmLocalGenerator;
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class cmMakefile;
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class cmSourceFile;
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class cmSourceGroup;
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class cmake;
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struct cmDocumentationEntry;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages Xcode build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator(cmake* cm, std::string const& version_string,
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unsigned int version_number);
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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cmGlobalXCodeGenerator(const cmGlobalXCodeGenerator&) = delete;
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const cmGlobalXCodeGenerator& operator=(const cmGlobalXCodeGenerator&) =
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delete;
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//! Get the name for the generator.
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std::string GetName() const override
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{
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return cmGlobalXCodeGenerator::GetActualName();
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}
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static std::string GetActualName() { return "Xcode"; }
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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//! Create a local generator appropriate to this Global Generator
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std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
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cmMakefile* mf) override;
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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/**
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* Open a generated IDE project given the following information.
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*/
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bool Open(const std::string& bindir, const std::string& projectName,
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bool dryRun) override;
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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/** Append the subdirectory for the given configuration. */
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void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir) override;
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bool FindMakeProgram(cmMakefile*) override;
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//! What is the configurations directory variable called?
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const char* GetCMakeCFGIntDir() const override;
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//! expand CFGIntDir
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std::string ExpandCFGIntDir(const std::string& str,
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const std::string& config) const override;
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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bool IsMultiConfig() const override;
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bool IsXcode() const override { return true; }
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bool HasKnownObjectFileLocation(std::string* reason) const override;
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bool IsIPOSupported() const override { return true; }
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bool UseEffectivePlatformName(cmMakefile* mf) const override;
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bool ShouldStripResourcePath(cmMakefile*) const override;
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bool SetGeneratorToolset(std::string const& ts, bool build,
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cmMakefile* mf) override;
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void AppendFlag(std::string& flags, std::string const& flag) const;
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protected:
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void AddExtraIDETargets() override;
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void ComputeTargetOrder();
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void ComputeTargetOrder(cmGeneratorTarget const* gt, size_t& index);
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void Generate() override;
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,
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cmSourceGroup* sg);
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cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent,
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const std::string& name);
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bool CreateGroups(std::vector<cmLocalGenerator*>& generators);
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std::string XCodeEscapePath(const std::string& p);
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std::string RelativeToSource(const std::string& p);
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std::string RelativeToBinary(const std::string& p);
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std::string ConvertToRelativeForMake(std::string const& p);
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void CreateCustomCommands(
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cmXCodeObject* buildPhases, cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase, cmXCodeObject* resourceBuildPhase,
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std::vector<cmXCodeObject*> const& contentBuildPhases,
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cmXCodeObject* frameworkBuildPhase, cmGeneratorTarget* gtgt);
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std::string ComputeInfoPListLocation(cmGeneratorTarget* target);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmGeneratorTarget* target,
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std::vector<cmCustomCommand> const& commands,
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const char* commandFileName);
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void CreateCustomRulesMakefile(const char* makefileBasename,
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cmGeneratorTarget* target,
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std::vector<cmCustomCommand> const& commands,
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const std::string& configName);
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cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*);
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std::string GetOrCreateId(const std::string& name, const std::string& id);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const std::string& s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateFlatClone(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildPhases);
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void ForceLinkerLanguages() override;
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void ForceLinkerLanguage(cmGeneratorTarget* gtgt);
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const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const;
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const char* GetTargetFileType(cmGeneratorTarget* target);
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const char* GetTargetProductType(cmGeneratorTarget* target);
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std::string AddConfigurations(cmXCodeObject* target,
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cmGeneratorTarget* gtgt);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value,
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const std::string& configName);
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cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void AddPositionIndependentLinkAttribute(cmGeneratorTarget* target,
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cmXCodeObject* buildSettings,
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const std::string& configName);
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void CreateBuildSettings(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildSettings,
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const std::string& buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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std::string ExtractFlagRegex(const char* exp, int matchIndex,
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std::string& flags);
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void FilterConfigurationAttribute(std::string const& configName,
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std::string& attribute);
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void SortXCodeObjects();
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
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bool CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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// Write shared scheme files for all the native targets
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// return true if any were written
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bool OutputXCodeSharedSchemes(const std::string& xcProjDir,
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cmLocalGenerator* root);
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void OutputXCodeWorkspaceSettings(const std::string& xcProjDir,
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bool hasGeneratedSchemes);
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void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath,
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cmGeneratorTarget* target,
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const std::string& lang,
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cmSourceFile* sf);
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cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string& fullpath,
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cmGeneratorTarget* target,
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const std::string& lang,
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cmSourceFile* sf);
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cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
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cmGeneratorTarget* target);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf,
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cmGeneratorTarget* gtgt);
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void AddXCodeProjBuildRule(cmGeneratorTarget* target,
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std::vector<cmSourceFile*>& sources) const;
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bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
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bool CreateXCodeTarget(cmGeneratorTarget* gtgt,
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std::vector<cmXCodeObject*>&);
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bool IsHeaderFile(cmSourceFile*);
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void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget);
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void SetGenerationRoot(cmLocalGenerator* root);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name, const char* name2,
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cmGeneratorTarget* target,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*> const& gens);
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std::string LookupFlags(const std::string& varNamePrefix,
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const std::string& varNameLang,
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const std::string& varNameSuffix,
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const std::string& default_flags);
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class Factory;
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class BuildObjectListOrString;
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friend class BuildObjectListOrString;
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void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
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bool dflag = false);
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void AppendDefines(BuildObjectListOrString& defs,
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std::vector<std::string> const& defines,
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bool dflag = false);
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void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override;
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protected:
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const char* GetInstallTargetName() const override { return "install"; }
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const char* GetPackageTargetName() const override { return "package"; }
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unsigned int XcodeVersion;
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std::string VersionString;
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std::set<std::string> XCodeObjectIDs;
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std::vector<std::unique_ptr<cmXCodeObject>> XCodeObjects;
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cmXCodeObject* RootObject;
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private:
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std::string const& GetXcodeBuildCommand();
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std::string FindXcodeBuildCommand();
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std::string XcodeBuildCommand;
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bool XcodeBuildCommandInitialized;
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void PrintCompilerAdvice(std::ostream&, std::string const&,
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const char*) const override
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{
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}
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std::string GetObjectsDirectory(const std::string& projName,
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const std::string& configName,
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const cmGeneratorTarget* t,
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const std::string& variant) const;
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static std::string GetDeploymentPlatform(const cmMakefile* mf);
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void ComputeArchitectures(cmMakefile* mf);
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void ComputeObjectDirArch(cmMakefile* mf);
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void addObject(std::unique_ptr<cmXCodeObject> obj);
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std::string PostBuildMakeTarget(std::string const& tName,
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std::string const& configName);
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cmXCodeObject* MainGroupChildren;
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cmMakefile* CurrentMakefile;
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cmLocalGenerator* CurrentLocalGenerator;
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std::vector<std::string> CurrentConfigurationTypes;
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std::string CurrentReRunCMakeMakefile;
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std::string CurrentXCodeHackMakefile;
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std::string CurrentProject;
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std::set<std::string> TargetDoneSet;
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std::vector<std::string> ProjectSourceDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
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std::map<std::string, cmXCodeObject*> GroupMap;
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std::map<std::string, cmXCodeObject*> GroupNameMap;
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std::map<std::string, cmXCodeObject*> TargetGroup;
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std::map<std::string, cmXCodeObject*> FileRefs;
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std::map<cmGeneratorTarget const*, cmXCodeObject*> XCodeObjectMap;
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std::map<cmXCodeObject*, cmXCodeObject*> FileRefToBuildFileMap;
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std::vector<std::string> Architectures;
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std::string ObjectDirArchDefault;
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std::string ObjectDirArch;
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std::string GeneratorToolset;
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std::map<cmGeneratorTarget const*, size_t> TargetOrderIndex;
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};
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#endif
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