
#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6
enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d
)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <memory>
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#include <set>
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#include <string>
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#include "cmGlobalVisualStudio10Generator.h"
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#include "cmStateTypes.h"
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class cmGlobalGeneratorFactory;
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class cmMakefile;
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class cmake;
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/** \class cmGlobalVisualStudio11Generator */
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class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
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{
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public:
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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bool MatchesGeneratorName(const std::string& name) const override;
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protected:
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cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
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std::string const& platformInGeneratorName);
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bool InitializeWindowsPhone(cmMakefile* mf) override;
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bool InitializeWindowsStore(cmMakefile* mf) override;
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bool SelectWindowsPhoneToolset(std::string& toolset) const override;
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bool SelectWindowsStoreToolset(std::string& toolset) const override;
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// Used to verify that the Desktop toolset for the current generator is
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// installed on the machine.
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virtual bool IsWindowsDesktopToolsetInstalled() const;
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// These aren't virtual because we need to check if the selected version
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// of the toolset is installed
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bool IsWindowsPhoneToolsetInstalled() const;
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bool IsWindowsStoreToolsetInstalled() const;
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bool UseFolderProperty() const override;
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static std::set<std::string> GetInstalledWindowsCESDKs();
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/** Return true if target system supports debugging deployment. */
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bool TargetSystemSupportsDeployment() const override;
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private:
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class Factory;
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friend class Factory;
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};
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