CMake/Source/cmStatePrivate.h
Kitware Robot bdca8b01d2 Modernize: Use #pragma once in all header files
#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
2020-09-03 09:30:21 -04:00

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3.0 KiB
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <string>
#include <vector>
#include "cmDefinitions.h"
#include "cmLinkedTree.h"
#include "cmListFileCache.h"
#include "cmPolicies.h"
#include "cmPropertyMap.h"
#include "cmStateSnapshot.h"
#include "cmStateTypes.h"
namespace cmStateDetail {
struct BuildsystemDirectoryStateType;
struct PolicyStackEntry;
} // namespace cmStateDetail
static const std::string cmPropertySentinal = std::string();
struct cmStateDetail::SnapshotDataType
{
cmStateDetail::PositionType ScopeParent;
cmStateDetail::PositionType DirectoryParent;
cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator Policies;
cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator PolicyRoot;
cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator PolicyScope;
cmStateEnums::SnapshotType SnapshotType;
bool Keep;
cmLinkedTree<std::string>::iterator ExecutionListFile;
cmLinkedTree<cmStateDetail::BuildsystemDirectoryStateType>::iterator
BuildSystemDirectory;
cmLinkedTree<cmDefinitions>::iterator Vars;
cmLinkedTree<cmDefinitions>::iterator Root;
cmLinkedTree<cmDefinitions>::iterator Parent;
std::vector<std::string>::size_type IncludeDirectoryPosition;
std::vector<std::string>::size_type CompileDefinitionsPosition;
std::vector<std::string>::size_type CompileOptionsPosition;
std::vector<std::string>::size_type LinkOptionsPosition;
std::vector<std::string>::size_type LinkDirectoriesPosition;
};
struct cmStateDetail::PolicyStackEntry : public cmPolicies::PolicyMap
{
using derived = cmPolicies::PolicyMap;
PolicyStackEntry(bool w = false)
: Weak(w)
{
}
PolicyStackEntry(derived const& d, bool w)
: derived(d)
, Weak(w)
{
}
bool Weak;
};
struct cmStateDetail::BuildsystemDirectoryStateType
{
cmStateDetail::PositionType DirectoryEnd;
std::string Location;
std::string OutputLocation;
// The top-most directories for relative path conversion. Both the
// source and destination location of a relative path conversion
// must be underneath one of these directories (both under source or
// both under binary) in order for the relative path to be evaluated
// safely by the build tools.
std::string RelativePathTopSource;
std::string RelativePathTopBinary;
std::vector<std::string> IncludeDirectories;
std::vector<cmListFileBacktrace> IncludeDirectoryBacktraces;
std::vector<std::string> CompileDefinitions;
std::vector<cmListFileBacktrace> CompileDefinitionsBacktraces;
std::vector<std::string> CompileOptions;
std::vector<cmListFileBacktrace> CompileOptionsBacktraces;
std::vector<std::string> LinkOptions;
std::vector<cmListFileBacktrace> LinkOptionsBacktraces;
std::vector<std::string> LinkDirectories;
std::vector<cmListFileBacktrace> LinkDirectoriesBacktraces;
std::vector<std::string> NormalTargetNames;
std::string ProjectName;
cmPropertyMap Properties;
std::vector<cmStateSnapshot> Children;
};