CMake/Source/cmVSSetupHelper.h
Kitware Robot bdca8b01d2 Modernize: Use #pragma once in all header files
#pragma once is a widely supported compiler pragma, even though it is
not part of the C++ standard. Many of the issues keeping #pragma once
from being standardized (distributed filesystems, build farms, hard
links, etc.) do not apply to CMake - it is easy to build CMake on a
single machine. CMake also does not install any header files which can
be consumed by other projects (though cmCPluginAPI.h has been
deliberately omitted from this conversion in case anyone is still using
it.) Finally, #pragma once has been required to build CMake since at
least August 2017 (7f29bbe6 enabled server mode unconditionally, which
had been using #pragma once since September 2016 (b13d3e0d)). The fact
that we now require C++11 filters out old compilers, and it is unlikely
that there is a compiler which supports C++11 but does not support
#pragma once.
2020-09-03 09:30:21 -04:00

138 lines
3.4 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#ifndef NOMINMAX
# define NOMINMAX // Undefine min and max defined by windows.h
#endif
// Published by Visual Studio Setup team
#include <cm3p/Setup.Configuration.h>
#include <string>
#include <vector>
#include <windows.h>
template <class T>
class SmartCOMPtr
{
public:
SmartCOMPtr() { ptr = NULL; }
SmartCOMPtr(T* p)
{
ptr = p;
if (ptr != NULL)
ptr->AddRef();
}
SmartCOMPtr(const SmartCOMPtr<T>& sptr)
{
ptr = sptr.ptr;
if (ptr != NULL)
ptr->AddRef();
}
T** operator&() { return &ptr; }
T* operator->() { return ptr; }
T* operator=(T* p)
{
if (*this != p) {
ptr = p;
if (ptr != NULL)
ptr->AddRef();
}
return *this;
}
operator T*() const { return ptr; }
template <class I>
HRESULT QueryInterface(REFCLSID rclsid, I** pp)
{
if (pp != NULL) {
return ptr->QueryInterface(rclsid, (void**)pp);
} else {
return E_FAIL;
}
}
HRESULT CoCreateInstance(REFCLSID clsid, IUnknown* pUnknown,
REFIID interfaceId, DWORD dwClsContext = CLSCTX_ALL)
{
HRESULT hr = ::CoCreateInstance(clsid, pUnknown, dwClsContext, interfaceId,
(void**)&ptr);
return hr;
}
~SmartCOMPtr()
{
if (ptr != NULL)
ptr->Release();
}
private:
T* ptr;
};
class SmartBSTR
{
public:
SmartBSTR() { str = NULL; }
SmartBSTR(const SmartBSTR& src) = delete;
SmartBSTR& operator=(const SmartBSTR& src) = delete;
operator BSTR() const { return str; }
BSTR* operator&() throw() { return &str; }
~SmartBSTR() throw() { ::SysFreeString(str); }
private:
BSTR str;
};
struct VSInstanceInfo
{
std::wstring InstanceId;
std::wstring VSInstallLocation;
std::wstring Version;
std::string VCToolsetVersion;
ULONGLONG ullVersion = 0;
bool IsWin10SDKInstalled = false;
bool IsWin81SDKInstalled = false;
std::string GetInstallLocation() const;
};
class cmVSSetupAPIHelper
{
public:
cmVSSetupAPIHelper(unsigned int version);
~cmVSSetupAPIHelper();
bool SetVSInstance(std::string const& vsInstallLocation);
bool IsVSInstalled();
bool GetVSInstanceInfo(std::string& vsInstallLocation);
bool GetVSInstanceVersion(unsigned long long& vsInstanceVersion);
bool GetVCToolsetVersion(std::string& vsToolsetVersion);
bool IsWin10SDKInstalled();
bool IsWin81SDKInstalled();
private:
bool Initialize();
bool GetVSInstanceInfo(SmartCOMPtr<ISetupInstance2> instance2,
VSInstanceInfo& vsInstanceInfo);
bool CheckInstalledComponent(SmartCOMPtr<ISetupPackageReference> package,
bool& bWin10SDK, bool& bWin81SDK);
int ChooseVSInstance(const std::vector<VSInstanceInfo>& vecVSInstances);
bool EnumerateAndChooseVSInstance();
unsigned int Version;
// COM ptrs to query about VS instances
SmartCOMPtr<ISetupConfiguration> setupConfig;
SmartCOMPtr<ISetupConfiguration2> setupConfig2;
SmartCOMPtr<ISetupHelper> setupHelper;
// used to indicate failure in Initialize(), so we don't have to call again
bool initializationFailure;
// indicated if COM initialization is successful
HRESULT comInitialized;
// current best instance of VS selected
VSInstanceInfo chosenInstanceInfo;
bool IsEWDKEnabled();
std::string SpecifiedVSInstallLocation;
};