
Add a target property that will be read on unity file generation to attempt to use a relative path to the source file from the CMake Source Directory or the generated unity file. Additionally add the CMake Source Directory and the CMake Binary directory to the include path of the generated unity files. Closes: #26352
18 lines
817 B
CMake
18 lines
817 B
CMake
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
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if(NOT EXISTS "${unitybuild_c}")
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set(RunCMake_TEST_FAILED "Generated unity source file ${unitybuild_c} does not exist.")
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return()
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endif()
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string(JOIN ".*" EXPECTED_UNITY_FILE_CONTENT
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[[#include "([A-Za-z]:)?/[^"]*/Tests/RunCMake/UnityBuild/unitybuild_c_absolute_path-build/s1\.c"]]
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[[#include "([A-Za-z]:)?/[^"]*/Tests/RunCMake/UnityBuild/unitybuild_c_absolute_path-build/s2\.c"]]
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[[#include "([A-Za-z]:)?/[^"]*/Tests/RunCMake/UnityBuild/unitybuild_c_absolute_path-build/s3\.c"]]
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)
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file(STRINGS ${unitybuild_c} unitybuild_c_strings)
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if(NOT unitybuild_c_strings MATCHES "${EXPECTED_UNITY_FILE_CONTENT}")
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set(RunCMake_TEST_FAILED "Generated unity file ${unitybuild_c} doesn't contain absolute paths")
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return()
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endif()
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