cheatengine@gmail.com
7a9f679ea3
apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling)
2014-11-03 05:12:08 +00:00
cheatengine@gmail.com
2ebe54f7c2
fix issue with threadcount 0 scans
2014-10-30 02:27:52 +00:00
cheatengine@gmail.com
358ce019a5
fix memoryleak
2014-10-23 20:59:46 +00:00
cheatengine@gmail.com
074508cb57
First commit for pointerscan network node. Status: 'It compiles, barely'
2014-10-15 23:03:11 +00:00
cheatengine@gmail.com
6c00cc13af
start implementing the stop/resume ability for the pointerscan
2014-09-17 22:56:14 +00:00
cheatengine@gmail.com
15ea043bda
add a pointeraddresslist to reverse a pointerdata file
2014-09-13 02:23:41 +00:00
cheatengine@gmail.com
0f35a52416
move the processid and handle from cefuncproc to processhandlerunit
...
move the processlist function from cefuncproc to it's own unit
start work on the jni library for java
2014-09-08 12:00:14 +00:00
cheatengine@gmail.com
43bc65aa0e
Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11
...
Fix a big bug that didn't cause any big problems because of 8 byte aligned local variables
Changed from dynamic compiling the sound resources to a pre build sound resource because of build problems
2014-05-11 03:08:36 +00:00
cheatengine@gmail.com
473a654900
implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist
...
change createTimer to accept 0 parameters
Removed and shiften some internal counters in the pointerscanner and added nonstatic vtable pointers as an option
2014-01-02 13:20:59 +00:00
cheatengine@gmail.com
1a1c57e005
Added the much requested "Pointer must start with" feature. (it will not speed up the scan one bit, probably makes it slower, but it may help with diskspace)
2013-11-12 13:21:49 +00:00
cheatengine@gmail.com
67018bd8d2
Add option to export the pointermap and made it possible to do a pointerscan without attaching to a process
2013-09-17 20:02:26 +00:00
cheatengine@gmail.com
1f3883a3c6
Add thread base to the pointerscan.
...
useful in cases like these:
int main()
{
GameClass mygame;
return mygame->run();
}
2012-12-19 00:47:17 +00:00
cheatengine@gmail.com
38dac1c7dd
Add option to decrease the number of invalid pointer paths when doing a pointerscan (Really, try it)
2012-11-02 22:23:39 +00:00
cheatengine@gmail.com
d18393a96a
renamed Cheat engine 6 to Cheat engine
2011-07-04 19:53:51 +00:00