Commit Graph

14 Commits

Author SHA1 Message Date
cheatengine@gmail.com
7a9f679ea3 apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling) 2014-11-03 05:12:08 +00:00
cheatengine@gmail.com
2ebe54f7c2 fix issue with threadcount 0 scans 2014-10-30 02:27:52 +00:00
cheatengine@gmail.com
358ce019a5 fix memoryleak 2014-10-23 20:59:46 +00:00
cheatengine@gmail.com
074508cb57 First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
cheatengine@gmail.com
6c00cc13af start implementing the stop/resume ability for the pointerscan 2014-09-17 22:56:14 +00:00
cheatengine@gmail.com
15ea043bda add a pointeraddresslist to reverse a pointerdata file 2014-09-13 02:23:41 +00:00
cheatengine@gmail.com
0f35a52416 move the processid and handle from cefuncproc to processhandlerunit
move the processlist function from cefuncproc to it's own unit
start work on the jni library for java
2014-09-08 12:00:14 +00:00
cheatengine@gmail.com
43bc65aa0e Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11
Fix a big bug that didn't cause any big problems because of 8 byte aligned local variables
Changed from dynamic compiling the sound resources to a pre build sound resource because of build problems
2014-05-11 03:08:36 +00:00
cheatengine@gmail.com
473a654900 implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist
change createTimer to accept 0 parameters
Removed and shiften some internal counters in the pointerscanner and added nonstatic vtable pointers as an option
2014-01-02 13:20:59 +00:00
cheatengine@gmail.com
1a1c57e005 Added the much requested "Pointer must start with" feature. (it will not speed up the scan one bit, probably makes it slower, but it may help with diskspace) 2013-11-12 13:21:49 +00:00
cheatengine@gmail.com
67018bd8d2 Add option to export the pointermap and made it possible to do a pointerscan without attaching to a process 2013-09-17 20:02:26 +00:00
cheatengine@gmail.com
1f3883a3c6 Add thread base to the pointerscan.
useful in cases like these:
int main()
{
GameClass mygame;
return mygame->run();
}
2012-12-19 00:47:17 +00:00
cheatengine@gmail.com
38dac1c7dd Add option to decrease the number of invalid pointer paths when doing a pointerscan (Really, try it) 2012-11-02 22:23:39 +00:00
cheatengine@gmail.com
d18393a96a renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00