When `wlink` needs to spill into a temporary file, code in `spillio.c`
checks environment variables `WLINKTMP`, `TMP`, and `TMPDIR` to get a
directory for temporary files. It searches for a name `WLK02112.xx*`
that doesn't exist, where `*` starts at `a` and increments. Then it
opens the file with the chosen name. This can race among concurrent
`wlink` invocations that may all chose the same name before opening,
and causes errors like:
Error! E3008: cannot open C:\...\Temp\WLK02112.xxa : Permission denied
Since `wmake` does not run parallel jobs, this normally isn't a problem.
However, our test suite runs multiple tests in parallel. Each test has
its own `wmake` invocation, and therefore can run `wlink` concurrently.
Set `WLINKTMP=.` in the environment to tell each `wlink` to place
temporary files in its own working directory, which will be different
for each separate `wmake` invocation in our test suite.
Due to MCST LCC compiler identification is now changed to LCC,
there should be a way for old projects to still identify it as GNU,
as it was before.
This commits adds the policy:
CMP0129: Compiler id for MCST LCC compilers is now LCC, not GNU.
This policy controls such a behavior.
OLD behaivior is to treat LCC as GNU, NEW is to treat is as LCC.
Revert the changes from commit d5b5c19278 (cmGlobalGenerator:
FindMakeProgram() before CMakeDetermineSystem, 2020-06-15,
v3.19.0-rc1~619^2~3) and commit ef91fb02f3 (cmGlobalGenerator:
FindMakeProgram() at a generator-specific time, 2020-11-23,
v3.19.1~2^2). We must delay selecting the location of MSBuild until
after an instance of Visual Studio has been selected.
It is now safe to revert the ordering because the motivating use
case (sysroot detection in Platform/Android-Determine) has been
implemented another way.
Fixes: #22782
Since commit 6051a49c78 (Visual Studio: Add Android support, 2020-06-12,
v3.19.0-rc1~619^2) we run MSBuild to build a sample project to detect
the sysroot. Previously we relied on `CMAKE_VS_MSBUILD_COMMAND` being
available. That required commit d5b5c19278 (cmGlobalGenerator:
FindMakeProgram() before CMakeDetermineSystem, 2020-06-15,
v3.19.0-rc1~619^2~3) to make it available early enough. However, that
ordering broke `CMAKE_GENERATOR_INSTANCE` so we need to prepare to
revert it. Use `cmake_host_system_information` to get the location of
MSBuild under a VS generator instead.
When using the Visual Studio generator for VS 10 or above,
offer this key to get the location of the MSBuild command
before the first `project()` or `enable_language()` command
has finished running.
This will be needed only by one of our own modules, so leave it
undocumented for now.
When both CMAKE_FIND_ROOT_PATH and CMAKE_PREFIX_PATH are set to
/opt/my_device_sysroot, cmFindCommon::RerootPaths would only look
for packages in /opt/my_device_sysroot/opt/my_device_sysroot
but would not try to look in /opt/my_device_sysroot.
Make sure to not reroot the prefix path in such a case.
Fixes: #21937
In commit c9568de52c (install: Add CMAKE_INSTALL_MESSAGE variable
(#13761), 2014-06-24, v3.1.0-rc1~370^2~1) we incorrectly documented
that `CMAKE_INSTALL_MESSAGE` controls the status message for
`file(INSTALL)`. Revert that.
Fixes: #17162
The target properties `CUDA_SEPARABLE_COMPILATION` and `CUDA_PTX_COMPILATION`
now aren't mutually exclusive and can now be used together on the same
target.
Sources that are part of a unity build are normally not compiled
individually. However, the VS IDE allows a single source to be
compiled. This can also be achieved on the command line:
msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src>
where `<src>` is the path in the vcxproj `ClCompile` entry.
In a target with precompiled headers, the source needs PCH settings to
support individual compilation even if the normal unity build does not.
The `.elf` extension is a common convention used for embedded binaries.
Both Arm and RISC-V use the ELF file format for executables.
Configuring the `.elf` file extension is typically done incorrectly.
Most embedded developers set this in toolchain files, which is not
the correct place.
This is typically accomplished through a hack by setting the individual
language file extensions for C, CXX, and ASM.
Multiple CMake issues in the past have been opened related to this.
* #16538
* #20163
* #17880
A platform module makes it simpler and less error prone for developers
targeting these ubiquitous bare-metal platforms.
This PR attempts to solve this globally with a generic platform.
This could also be solved by using more specific platform modules, such
as one for each of bare-metal Arm and RISC-V.
02b2607a5c Help: Add release note for MCST LCC compiler support
e5d9fce03f LCC: Add dedicated support for MCST LCC compiler
2b9ef77944 CPack/DEB: deal with broken dpkg-shlibdeps on E2K architecture
0995c75301 Tests/RPM: skip tests tat rely on debugedit if it's not found
ea55ac9a51 Tests/RunCMake/CommandLine: Deal with locales that are different from English
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !6608