cheat-engine/Cheat Engine
2014-11-06 22:15:23 +00:00
..
allochook renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
bin add an option to export pointerscan results to a sqlite database (and remove a debug message) 2014-11-05 02:29:37 +00:00
ceregreset configure build of ceregreset 2013-05-26 12:36:25 +00:00
ceserver don't rename vdso yet 2014-11-02 01:40:42 +00:00
Common implement java_getObjectHandleToAddress 2014-02-03 04:50:32 +00:00
compilersettings renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
CUDA pointerscan Move the Execute method declaration to the CommonDialog class and add the FindDialog class 2014-02-02 15:27:33 +00:00
dbk32 add saving/loading to the PSN node config window and tell children the name of the parent 2014-10-16 21:48:24 +00:00
debuggertest add an constant exception test 2014-03-03 13:16:59 +00:00
Direct x mess commit the binary files and prepare for a release 2014-06-19 08:23:52 +00:00
docs make a parent reconnect to children if it's a planned termination 2014-10-29 21:50:55 +00:00
DotNetDataCollector move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
help 2014-06-15 21:04:59 +00:00
images fix the anchor editor not showing icons on the buttons since the move to the current lazarus 2014-05-23 11:07:45 +00:00
Java/CEJVMTI fix the output destination paths for the jvmti project in release mode and upload the proper release build dll's 2014-05-14 18:24:11 +00:00
jvdesign fix paste not giving components new names 2014-01-09 23:24:14 +00:00
launcher add version info (again) 2013-06-28 13:58:56 +00:00
lua Started converting the lua classes to 'real' classes. Started with LuaStructure 2012-12-27 17:15:20 +00:00
luaclient fix create process breakpoint on entry 2013-05-05 21:02:35 +00:00
MonoDataCollector fix the sort algorithm 2014-11-03 05:34:59 +00:00
plugin GenericHotkey lua calling fix 2012-10-26 07:28:04 +00:00
release add a safety check not to use the heaplist on ce 2014-06-11 19:52:34 +00:00
sfx forgot to remove some testcode 2013-06-28 13:38:43 +00:00
sounds Add a build in Activate and Deactivate sound to the cheat engine binary 2014-02-13 04:13:40 +00:00
speedhack make the speedhack threadsafe 2012-12-14 12:07:04 +00:00
Tutorial add a pointeraddresslist to reverse a pointerdata file 2014-09-13 02:23:41 +00:00
VEHDebug add a pointeraddresslist to reverse a pointerdata file 2014-09-13 02:23:41 +00:00
xmplayer Add noloop parameter to xm player 2012-04-18 20:35:02 +00:00
aboutunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
aboutunit.lfm commit the binary files and prepare for a release 2014-06-19 08:23:52 +00:00
aboutunit.lrt apply .net array patch by justa_dude 2014-05-26 08:20:25 +00:00
aboutunit.pas apply .net array patch by justa_dude 2014-05-26 08:20:25 +00:00
AccessCheck.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
AddAddress.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
AddAddress.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
addresslist.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
addresslisteditor.pas fix the addresslist editor when scrolled down 2014-05-21 07:38:15 +00:00
addresslisthandlerunit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
addressparser.pas several typo fixes 2014-05-19 10:39:47 +00:00
AdvancedOptionsUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
AdvancedOptionsUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
AdvancedOptionsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
AdvancedOptionsUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
APIhooktemplatesettingsfrm.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
APIhooktemplatesettingsfrm.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
APIhooktemplatesettingsfrm.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Assembler.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
assemblerarm.pas forgot to save 2013-09-05 17:52:25 +00:00
Assemblerunit.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
asynctimer.pas make stopping scans a bit faster 2014-10-22 23:03:39 +00:00
autoassembler.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
bigmemallochandler.pas took care of compiler warnings (deprecated is not a warning) 2011-11-06 22:09:42 +00:00
bogus.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
bogus.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
bogus.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
byteinterpreter.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
cecore.lpi another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
cecore.lpr another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
CEDebugger.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
CEFuncProc.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
ceguicomponents.pas add a getVisible to deal with other causes of state changes 2014-07-25 08:51:17 +00:00
celazysocket.pas add something to test a crappy connection 2014-10-27 11:29:13 +00:00
celistviewitemeditor.lfm Add code for controlling the TreeView and TreeNode's with lua 2013-12-12 00:14:21 +00:00
celistviewitemeditor.lrt Add code for controlling the TreeView and TreeNode's with lua 2013-12-12 00:14:21 +00:00
celistviewitemeditor.pas Add code for controlling the TreeView and TreeNode's with lua 2013-12-12 00:14:21 +00:00
cesupport.pas remove some debug messages 2013-06-02 01:57:18 +00:00
cetranslator.pas continue implementing the resume scan 2014-09-19 22:55:42 +00:00
changelist.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Changeoffsetunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Changeoffsetunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Changeoffsetunit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
cheatengine.ico renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
cheatengine.lpi another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
cheatengine.lpr another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
cheatengine.res another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
circularBuffer.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
CommentsUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
CommentsUnit.lfm multiline assembler scan 2012-04-04 03:03:37 +00:00
CommentsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
CommentsUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
commontypedefs.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
ConfigUnrandomizerFrm.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ConfigUnrandomizerFrm.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ConfigUnrandomizerFrm.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
custombase85.pas different base85 2013-01-18 20:16:45 +00:00
CustomTypeHandler.pas Add an isFloat parameter to registerCustomTypeLua 2014-02-02 02:24:54 +00:00
cvconst.pas parameters are now shown in the disassembler view 2013-07-05 14:08:29 +00:00
d3dhookUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
DBK64SecondaryLoader.pas Test and make the secondary driver loader more userfriendly 2012-04-27 17:06:20 +00:00
dbvmPhysicalMemoryHandler.pas Add an option to make virtual memory scanning safer. (on by default) 2013-11-18 18:28:39 +00:00
debugeventhandler.pas fix compilation issue 2014-09-09 03:30:12 +00:00
DebuggerInterface.pas implement reactivating a breakpoint in arm after it got disabled for next step 2013-08-16 22:55:37 +00:00
DebuggerInterfaceAPIWrapper.pas implement breakpoint handling for x86 network (tested) 2013-08-12 00:32:01 +00:00
debuggertypedefinitions.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
debughelper.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
designerimagelist.txt fix the anchor editor not showing icons on the buttons since the move to the current lazarus 2014-05-23 11:07:45 +00:00
designerimages.res fix the anchor editor not showing icons on the buttons since the move to the current lazarus 2014-05-23 11:07:45 +00:00
disassembler.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
disassemblerarm.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
disassemblerComments.pas add some extra safeguard that i'm sure won't have any effect 2014-06-19 09:37:09 +00:00
disassemblerviewlinesunit.pas add a pointeraddresslist to reverse a pointerdata file 2014-09-13 02:23:41 +00:00
disassemblerviewunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
DissectCodeThread.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
DissectCodeunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
DissectCodeunit.lfm change the dissectcode thread to be able to be controlled by other things than the form 2013-02-17 12:08:42 +00:00
DissectCodeunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
DissectCodeunit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
dotnetpipe.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
dotnettypes.pas change the way the dotnetpipe is being used so it's more thread safe and export a lua function to specifically reload a module's symbols 2013-11-12 13:20:04 +00:00
driverlist.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
driverlist.lrs add a pointeraddresslist to reverse a pointerdata file 2014-09-13 02:23:41 +00:00
DriverList.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
DriverList.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
elfsymbols.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
exceptionhandler.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ExtraTrainerComponents.pas fix the checkbox position on resize 2013-05-26 09:53:07 +00:00
fileaccess.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Filehandler.pas compile fix for 32-bit 2013-11-19 19:11:40 +00:00
FileMapping.pas several typo fixes 2014-05-19 10:39:47 +00:00
FindWindowUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
FindWindowUnit.lfm some minor gui improvements here and there 2014-06-15 20:44:55 +00:00
FindWindowUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
FindWindowUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
formAddressChange.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddressChange.lrs renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddressChange.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddressChangeUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddressChangeUnit.lfm add makeVisible and commuit some stuff I might have forgotten to commit 2013-09-14 10:05:15 +00:00
formAddressChangeUnit.lrt almost done with the revised add address screen (needs some changes to the look) 2011-10-07 00:46:40 +00:00
formAddressChangeUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
formAddToCodeList.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddToCodeList.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formAddToCodeList.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formChangedAddresses.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formChangedAddresses.lfm make it possible to copy multiple addresses at once 2014-10-22 23:57:17 +00:00
formChangedAddresses.lrt make it possible to copy multiple addresses at once 2014-10-22 23:57:17 +00:00
formChangedAddresses.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
FormDebugStringsUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
FormDebugStringsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
FormDebugStringsUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formdesignerunit.lfm Add the SelectDirectoryDialog component 2014-05-14 22:53:08 +00:00
formdesignerunit.lrt Add the SelectDirectoryDialog component 2014-05-14 22:53:08 +00:00
formdesignerunit.pas fix the anchor editor not showing icons on the buttons since the move to the current lazarus 2014-05-23 11:07:45 +00:00
formDifferentBitSizeUnit.lfm several typo fixes 2014-05-19 10:39:47 +00:00
formDifferentBitSizeUnit.lrt several typo fixes 2014-05-19 10:39:47 +00:00
formDifferentBitSizeUnit.pas several typo fixes 2014-05-19 10:39:47 +00:00
formFoundcodeListExtraUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formFoundcodeListExtraUnit.lfm add armdisassembly to the foundcode dialog 2013-08-13 23:12:14 +00:00
formFoundcodeListExtraUnit.lrt fix displaying of the 64-bit registers in "more info" 2012-05-10 23:36:03 +00:00
formFoundcodeListExtraUnit.pas add armdisassembly to the foundcode dialog 2013-08-13 23:12:14 +00:00
formhotkeyunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formhotkeyunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formhotkeyunit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formmemoryregionsunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formmemoryregionsunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formmemoryregionsunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
formPointerOrPointeeUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formPointerOrPointeeUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formPointerOrPointeeUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formProcessInfo.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formProcessInfo.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formProcessInfo.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
formScanningUnit.dfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formScanningUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formScanningUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formScanningUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formsettingsunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formsettingsunit.dfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
formsettingsunit.lfm several typo fixes 2014-05-19 10:39:47 +00:00
formsettingsunit.lrt Add a new debugger setting which will keep the gui responsive while debugging a game that hammers the debugger 2014-03-25 11:46:50 +00:00
formsettingsunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
FoundCodeUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
FoundCodeUnit.lfm deal with interference of users 2013-06-07 23:14:02 +00:00
FoundCodeUnit.lrt add option to show what addresses an opcode accesses when using a "find out what accesses this address" 2013-06-06 23:53:32 +00:00
FoundCodeUnit.pas several typo fixes 2014-05-19 10:39:47 +00:00
foundlisthelper.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frameHotkeyConfigUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frameHotkeyConfigUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frameHotkeyConfigUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAAEditPrefsUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAAEditPrefsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAAEditPrefsUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAdConfig.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAdConfigUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAdConfigUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmAdConfigUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmassemblyscanunit.lfm add anchor to the button on the assembly scan 2014-02-13 04:51:39 +00:00
frmassemblyscanunit.lrt Add a custom range to the assembly scan 2013-05-06 08:27:32 +00:00
frmassemblyscanunit.pas keep last scan when assembly scanning 2013-06-08 16:52:30 +00:00
frmautoinjectunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmautoinjectunit.lfm fix problem with using extra format symbols that where not supported in the disassembler view 2014-06-02 03:03:39 +00:00
frmautoinjectunit.lrt implement jgoemat's AA templates ( http://forum.cheatengine.org/viewtopic.php?t=566415 ) 2013-07-18 19:53:02 +00:00
frmautoinjectunit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmBreakpointConditionUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakpointConditionUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakpointConditionUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakpointlistunit.lfm fix the messy breakpointlist updating 2014-06-11 08:25:34 +00:00
frmBreakpointlistunit.lrt fix breakpoints that aren't an exact address match 2013-05-02 16:29:30 +00:00
frmBreakpointlistunit.pas add a safety check not to use the heaplist on ce 2014-06-11 19:52:34 +00:00
frmBreakThreadUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakThreadUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakThreadUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmBreakThreadUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCapturedTimersUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCapturedTimersUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCapturedTimersUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCodecaveScannerUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCodecaveScannerUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCodecaveScannerUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmCScriptUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCScriptUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCScriptUnit.lrs renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmCScriptUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmD3DHookSnapshotConfigUnit.lfm add a "spider" option to the column context of dissect data 2013-04-09 23:08:58 +00:00
frmD3DHookSnapshotConfigUnit.pas add some extra options and binary upload 2013-04-08 00:26:21 +00:00
frmD3DTrainerGeneratorOptionsUnit.lfm createD3DHook was correct, it just wasn't lowercase 2013-06-09 12:21:33 +00:00
frmD3DTrainerGeneratorOptionsUnit.lrt fix saving and loading luafile 2013-04-21 17:44:27 +00:00
frmD3DTrainerGeneratorOptionsUnit.pas createD3DHook was correct, it just wasn't lowercase 2013-06-09 12:21:33 +00:00
frmDebugEventsUnit.lfm add option to show what addresses an opcode accesses when using a "find out what accesses this address" 2013-06-06 23:53:32 +00:00
frmDebugEventsUnit.lrt add option to show what addresses an opcode accesses when using a "find out what accesses this address" 2013-06-06 23:53:32 +00:00
frmDebugEventsUnit.pas add option to show what addresses an opcode accesses when using a "find out what accesses this address" 2013-06-06 23:53:32 +00:00
frmDisassemblyscanunit.lfm Add a custom range to the assembly scan 2013-05-06 08:27:32 +00:00
frmDisassemblyscanunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmDisassemblyscanunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmDissectwindowUnit.lfm fix disassembling cvtsi2sd 2012-08-06 09:30:09 +00:00
frmDissectwindowUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmDissectwindowUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmDriverLoadedUnit.lfm Some d3dhook fixes I needd to commit 2012-06-26 11:55:41 +00:00
frmDriverLoadedUnit.lrt Some d3dhook fixes I needd to commit 2012-06-26 11:55:41 +00:00
frmDriverLoadedUnit.pas remove debug message 2012-06-26 12:27:41 +00:00
frmEnumerateDLLsUnit.lfm symbolhandler performance improvement 2011-11-25 23:57:33 +00:00
frmEnumerateDLLsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmEnumerateDLLsUnit.pas mainunit2:fix unknown initial scan for custom types 2011-11-30 22:42:29 +00:00
frmExcludeHideUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmExcludeHideUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmExcludeHideUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmExcludeHideUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmExeTrainerGeneratorUnit.lfm fix pressing enter on auto assembler entries 2014-06-02 12:16:44 +00:00
frmExeTrainerGeneratorUnit.lrt fix pressing enter on auto assembler entries 2014-06-02 12:16:44 +00:00
frmExeTrainerGeneratorUnit.pas add overlay.fx to the generated .exe when d3d hook is used and add the 64bit dll's for 64 bit targets as well 2014-06-07 19:36:12 +00:00
frmFilePatcherUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFilePatcherUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFilePatcherUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFillMemoryUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFillMemoryUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFillMemoryUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmFindstaticsUnit.dfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFindstaticsUnit.lfm fix findstatic for 64-bit 2012-02-12 05:57:06 +00:00
frmFindstaticsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFindstaticsUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmFloatingPointPanelUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFloatingPointPanelUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFloatingPointPanelUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmFloatingPointPanelUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmGDTunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmGDTunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmGDTunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmgroupscanalgoritmgeneratorunit.lfm change the groupscan command generator to make use of anchors and commit some missing files 2014-02-13 14:19:03 +00:00
frmgroupscanalgoritmgeneratorunit.lrt change the groupscan command generator to make use of anchors and commit some missing files 2014-02-13 14:19:03 +00:00
frmgroupscanalgoritmgeneratorunit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmHeapsUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmHeapsUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmHeapsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmHeapsUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmHotkeyExUnit.lfm fixed hotkeys for ultimap 2012-02-14 01:21:48 +00:00
frmHotkeyExUnit.pas fixed hotkeys for ultimap 2012-02-14 01:21:48 +00:00
frmIDTunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmIDTunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmIDTunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmLoadMemoryunit.lfm fix export/import memory in 64-bit 2013-06-14 09:57:10 +00:00
frmLoadMemoryunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmLoadMemoryunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmluaengineunit.lfm fix ctrl+f search in lua engine 2014-06-11 08:27:01 +00:00
frmluaengineunit.lrt add an option to specify if during the lua engine resize you wish the code to resize, or the output\ 2014-06-02 03:30:45 +00:00
frmluaengineunit.pas fix ctrl+f search in lua engine 2014-06-11 08:27:01 +00:00
frmmanualstacktraceconfigunit.lfm Add mass description change ability using the default change option 2014-06-12 20:39:11 +00:00
frmmanualstacktraceconfigunit.pas add the manual stacktrace form and source 2013-06-07 19:49:50 +00:00
frmMemoryAllocHandlerUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmMemoryAllocHandlerUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmMemoryAllocHandlerUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmMemoryAllocHandlerUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmmemoryrecorddropdownsettingsunit.lfm some minor gui improvements here and there 2014-06-15 20:44:55 +00:00
frmmemoryrecorddropdownsettingsunit.pas some minor gui improvements here and there 2014-06-15 20:44:55 +00:00
frmMemoryViewExUnit.lfm work out the graphical memview a bit more 2013-04-25 21:03:01 +00:00
frmMemoryViewExUnit.lrt work out the graphical memview a bit more 2013-04-25 21:03:01 +00:00
frmMemoryViewExUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmmemreccomboboxunit.lfm Implement dropdown list capability to memory records 2013-10-24 23:00:50 +00:00
frmmemreccomboboxunit.lrt Implement dropdown list capability to memory records 2013-10-24 23:00:50 +00:00
frmmemreccomboboxunit.pas some bugfixes and compilation fixes 2014-03-26 16:08:19 +00:00
frmMemviewPreferencesUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmMemviewPreferencesUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmMemviewPreferencesUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmmergepointerscanresultsettingsunit.lfm fix merge (link) 2013-10-22 22:22:41 +00:00
frmmergepointerscanresultsettingsunit.lrt continue with implementing merge and distributed rescan (still untested) 2013-10-22 00:04:59 +00:00
frmmergepointerscanresultsettingsunit.pas fix merge (link) 2013-10-22 22:22:41 +00:00
frmModifyRegistersUnit.lfm fix the CF flag not allowing to be set to grayed 2011-07-18 20:04:59 +00:00
frmModifyRegistersUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmModifyRegistersUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmnetworkdatacompressionunit.lfm several typo fixes 2014-05-19 10:39:47 +00:00
frmnetworkdatacompressionunit.lrt several typo fixes 2014-05-19 10:39:47 +00:00
frmnetworkdatacompressionunit.pas add option to change the compression level on the network scan 2014-05-13 15:15:42 +00:00
frmPagingUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmPagingUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmPagingUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmpointerrescanconnectdialogunit.lfm first implementation for rescan (untested, 100% bugged out) 2013-09-28 00:01:48 +00:00
frmpointerrescanconnectdialogunit.lrt first implementation for rescan (untested, 100% bugged out) 2013-09-28 00:01:48 +00:00
frmpointerrescanconnectdialogunit.pas first implementation for rescan (untested, 100% bugged out) 2013-09-28 00:01:48 +00:00
frmpointerscanconnectdialogunit.lfm First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
frmpointerscanconnectdialogunit.lrt first implementation for rescan (untested, 100% bugged out) 2013-09-28 00:01:48 +00:00
frmpointerscanconnectdialogunit.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
frmProcesswatcherExtraUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcesswatcherExtraUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcesswatcherExtraUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcessWatcherUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcessWatcherUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcessWatcherUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmProcessWatcherUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmreferencedfunctions.lrt Add a referenced functions window to memory view 2014-02-12 20:54:57 +00:00
frmreferencedfunctionsunit.lfm Add a referenced functions window to memory view 2014-02-12 20:54:57 +00:00
frmreferencedfunctionsunit.lrt Add a referenced functions window to memory view 2014-02-12 20:54:57 +00:00
frmreferencedfunctionsunit.pas change the groupscan command generator to make use of anchors and commit some missing files 2014-02-13 14:19:03 +00:00
frmReferencedStringsUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmReferencedStringsUnit.lfm Add a referenced functions window to memory view 2014-02-12 20:54:57 +00:00
frmReferencedStringsUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmReferencedStringsUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmRegistersunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmRegistersunit.lfm fix device reset problem with dx9 2011-09-10 21:09:46 +00:00
frmRegistersunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmRegistersunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmRescanPointerUnit.lfm get rid of some debugging and move the functions to a new cecore class 2014-11-04 20:50:09 +00:00
frmRescanPointerUnit.lrt get rid of some debugging and move the functions to a new cecore class 2014-11-04 20:50:09 +00:00
frmRescanPointerUnit.pas get rid of some debugging and move the functions to a new cecore class 2014-11-04 20:50:09 +00:00
frmresumepointerscanunit.lfm commit some stuff before major overhauling a big piece of code 2014-09-23 10:03:39 +00:00
frmresumepointerscanunit.lrt implement the config saving that I forgot 2014-09-18 23:56:08 +00:00
frmresumepointerscanunit.pas continue implementing the resume scan 2014-09-19 22:55:42 +00:00
frmSaveMemoryRegionUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmSaveMemoryRegionUnit.lfm save memory region now keeps the data of the current session 2014-06-17 09:01:21 +00:00
frmSaveMemoryRegionUnit.lrt save memory region now keeps the data of the current session 2014-06-17 09:01:21 +00:00
frmSaveMemoryRegionUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmSaveSnapshotsUnit.lfm add option to save png as separate file as well 2013-04-07 18:40:47 +00:00
frmSaveSnapshotsUnit.pas add some extra options and binary upload 2013-04-08 00:26:21 +00:00
frmselectionlistunit.lfm Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
frmselectionlistunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmselectionlistunit.pas Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
frmSetCrosshairUnit.lfm possible harddisk crash. Just commiting everything (including unfinished stuff) 2012-02-16 07:55:00 +00:00
frmSetCrosshairUnit.lrt added wireframe and z-buffer toggle for d3d9 and d3d10 (todo: d3d11 which will mostly be a copy of d3d10 with some adjustments regarding the dc) 2011-09-14 05:45:41 +00:00
frmSetCrosshairUnit.pas customtype improvement (and some d3d experiments) 2012-02-26 11:48:12 +00:00
frmsetuppsnnodeunit.lfm get rid of the distributed rescan options in rescan and get rid of merge 2014-11-03 00:07:40 +00:00
frmsetuppsnnodeunit.lrt get rid of the distributed rescan options in rescan and get rid of merge 2014-11-03 00:07:40 +00:00
frmsetuppsnnodeunit.pas Don't bother disconnecting if there is no other parent in the queue 2014-10-29 22:02:43 +00:00
frmsnapshothandlerUnit.lfm display the functionname in the snapshot handler 2013-04-15 20:25:17 +00:00
frmsnapshothandlerUnit.pas add a check for allowIncommingParents 2014-10-16 11:36:19 +00:00
frmSortPointerlistUnit.lfm Remove saving of specific end offsets in the ptr.* files. Just save them one time in the main .ptr 2014-04-14 16:46:51 +00:00
frmSortPointerlistUnit.lrt added sorting of columns to the pointerscan window 2012-12-21 18:50:35 +00:00
frmSortPointerlistUnit.pas apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling) 2014-11-03 05:12:08 +00:00
frmstacktraceunit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmstacktraceunit.lfm make the stacktrace a bit easier to read/work with 2013-06-09 18:45:31 +00:00
frmstacktraceunit.lrt add a manual stackview and override to the threadlist to show 32-bit states 2013-06-07 14:57:31 +00:00
frmstacktraceunit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmStackViewUnit.lfm Fix the 64-bit registers not aligning properly 2013-11-13 00:09:59 +00:00
frmStackViewUnit.lrt Fix find, and implement entry highlighting based on the address 2013-11-12 23:44:04 +00:00
frmStackViewUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmStringMapUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmStringMapUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmStringMapUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmStringPointerScanUnit.lfm add option to show what addresses an opcode accesses when using a "find out what accesses this address" 2013-06-06 23:53:32 +00:00
frmStringPointerScanUnit.lrt fix string scan 2013-04-11 18:31:08 +00:00
frmStringPointerScanUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmStructPointerRescanUnit.lfm implement initial framework for d3dhook and extended the lua graphical classes 2011-08-27 04:08:16 +00:00
frmStructPointerRescanUnit.lrs add structinfo window 2011-09-17 19:14:47 +00:00
frmStructPointerRescanUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmStructPointerRescanUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmStructureLinkerUnit.lfm fix graphical bug with the stringgrid 2013-04-12 19:25:45 +00:00
frmStructureLinkerUnit.lrt adding the structurelinker unit 2011-10-27 02:45:28 +00:00
frmStructureLinkerUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
frmStructures2ElementInfoUnit.lfm Apply only the changed fields when changing multiple records 2013-11-12 22:18:37 +00:00
frmStructures2ElementInfoUnit.lrt add a custom background color to structure elements 2013-05-21 11:26:01 +00:00
frmStructures2ElementInfoUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmstructuresconfigunit.lfm Make the disassembler show some more data in the comment field 2013-11-18 18:30:54 +00:00
frmstructuresconfigunit.lrt Added auto expand to the structure view (please not that the structure spider is a more preferable tool to use instead of this...) 2012-04-14 04:32:49 +00:00
frmstructuresconfigunit.pas Make the disassembler show some more data in the comment field 2013-11-18 18:30:54 +00:00
frmStructuresElementInfoUnit.lrt 2011-09-18 00:47:25 +00:00
frmThreadlistunit.lfm some text changes and add-ons 2014-05-14 17:25:39 +00:00
frmThreadlistunit.lrt add a manual stackview and override to the threadlist to show 32-bit states 2013-06-07 14:57:31 +00:00
frmThreadlistunit.pas this check isn't necessary anymore (compiled fine in 32-bit with fpc 2.7.1 rev 27759) 2014-05-13 08:27:00 +00:00
frmTracerConfigUnit.lfm make the tracer config remember the settings during the session 2014-02-12 17:09:18 +00:00
frmTracerConfigUnit.lrt some lua fixes, some more conversions, and added step-over to the tracer 2012-12-31 00:34:21 +00:00
frmTracerConfigUnit.pas make the tracer config remember the settings during the session 2014-02-12 17:09:18 +00:00
frmTracerUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
frmTracerUnit.lfm add a safety check not to use the heaplist on ce 2014-06-11 19:52:34 +00:00
frmTracerUnit.lrt Add ability to save and load a trace 2012-12-23 01:20:49 +00:00
frmTracerUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
frmUltimapUnit.lfm some text changes and add-ons 2014-05-14 17:25:39 +00:00
frmUltimapUnit.lrt some text changes and add-ons 2014-05-14 17:25:39 +00:00
frmUltimapUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
genericHotkey.pas zero init some variables and add hotkey timing functions to lua and the genericHotkey object 2013-06-16 16:07:52 +00:00
groupscancommandparser.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
guisafecriticalsection.pas fix a stupid bug and add a better cleanup routine 2014-03-09 12:25:17 +00:00
hexviewunit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
hotkeyhandler.pas zero init some variables and add hotkey timing functions to lua and the genericHotkey object 2013-06-16 16:07:52 +00:00
HotKeys.lfm Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11 2014-05-11 03:08:36 +00:00
HotKeys.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
HotKeys.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
hypermode.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
IconStuff.pas add option to add a stackview to the data dissect window as a locked address 2012-04-06 23:08:22 +00:00
inputboxtopunit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
inputboxtopunit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
inputboxtopunit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
KernelDebugger.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
KernelDebuggerInterface.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
lastdisassembledata.pas add data size recognition to the disassembler and make the tracer use those sizes when guessing the type 2013-10-25 16:45:14 +00:00
link.res renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
lua_server.pas create an option to let other programs execute lua commands inside CE. 2013-05-03 20:40:21 +00:00
LuaAddresslist.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
luaapplication.pas add a way to access the title property of the application class object. (getMainForm().Owner.Title="Test") 2014-06-07 20:28:10 +00:00
LuaBinary.pas add the binary functions 2013-03-01 17:50:51 +00:00
LuaBitmap.pas implement initial framework for d3dhook and extended the lua graphical classes 2011-08-27 04:08:16 +00:00
luabrush.pas update brush 2013-01-04 23:56:33 +00:00
LuaButton.pas Some more conversions 2013-01-02 18:07:21 +00:00
LuaByteTable.pas compile fix 2014-02-17 22:56:42 +00:00
luacalendar.pas add lua access to the symbollist class and make the symbol handler be able to handle custom lists 2014-01-22 03:47:33 +00:00
LuaCaller.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
LuaCanvas.pas fix setPenPosition 2014-02-18 00:14:48 +00:00
LuaCheatComponent.pas fix 16 bit or assembling 2014-03-29 23:37:19 +00:00
LuaCheckbox.pas also the other two 2014-04-07 21:33:26 +00:00
LuaClass.pas Remove some obsolete specific property declarations which are now handled by the published property handler 2014-02-26 09:59:59 +00:00
LuaClassArray.pas listitems and added arrayset properties 2013-01-04 14:53:42 +00:00
LuaCollection.pas add lus listcolumns 2013-01-03 23:38:30 +00:00
LuaCollectionItem.pas ListColumn 2013-01-03 20:08:17 +00:00
LuaCombobox.pas Forgot to add checkbox, and converted combobox as well now 2013-01-02 22:18:16 +00:00
LuaCommonDialog.pas Move the Execute method declaration to the CommonDialog class and add the FindDialog class 2014-02-02 15:27:33 +00:00
LuaComponent.pas fix the Component property 2013-07-06 16:52:30 +00:00
LuaControl.pas add clientwidth and clientheight properties 2014-05-05 08:54:56 +00:00
LuaCustomControl.pas fix customcontrol.canvas 2014-05-05 08:44:05 +00:00
LuaD3DHook.pas Add support for attaching the d3dhook to a program that has already been hooked. And make d3dhook.destroy() cleanup the target process (a little) as well 2014-03-24 01:44:51 +00:00
LuaDebug.pas Port to 32-bit 2012-01-17 22:43:35 +00:00
LuaDisassembler.pas implement arm disassembling 2013-08-13 00:12:15 +00:00
LuaDissectCode.pas Implement a bunch of lua functions that should make it easier to add engine specific support, including their bytecodes 2014-01-07 00:28:32 +00:00
LuaEdit.pas Memo (and fixed edit) 2013-01-03 22:11:55 +00:00
luafile.pas fix luafilenames and disassembling lua r32,m32 in 64-bit 2014-06-26 14:02:18 +00:00
LuaFileDialog.pas Move the Execute method declaration to the CommonDialog class and add the FindDialog class 2014-02-02 15:27:33 +00:00
LuaFindDialog.pas Move the Execute method declaration to the CommonDialog class and add the FindDialog class 2014-02-02 15:27:33 +00:00
LuaFont.pas fix Assign() 2013-04-18 08:31:29 +00:00
LuaForm.pas add a way to access the title property of the application class object. (getMainForm().Owner.Title="Test") 2014-06-07 20:28:10 +00:00
LuaFoundlist.pas luaupdate luafoundlist and add mouse4 and 5 to the defines 2013-01-08 17:02:04 +00:00
LuaGenericHotkey.pas add table support for the keys in createHotkey and fix the limit of 4 to 5 2014-06-15 09:15:49 +00:00
LuaGraphic.pas rasterimage 2013-01-05 09:50:56 +00:00
LuaGraphicControl.pas fix graphicControl_getCanvas 2013-03-05 23:45:42 +00:00
LuaGroupbox.pas Some more conversions 2013-01-02 18:07:21 +00:00
LuaHandler.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
LuaImage.pas make loadImageFromFile return true/false on error 2014-06-18 08:32:44 +00:00
luaJit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
LuaListbox.pas Add multiselect documentation (it's a published property so no need to implement it manually) 2013-01-06 13:34:55 +00:00
LuaListcolumn.pas remove redirected symbol support for now (needs better implementation) 2013-07-18 23:59:58 +00:00
LuaListColumns.pas add lus listcolumns 2013-01-03 23:38:30 +00:00
LuaListItem.pas Add code for controlling the TreeView and TreeNode's with lua 2013-12-12 00:14:21 +00:00
LuaListItems.pas Add support for OwnerData in listviews 2014-02-21 02:36:27 +00:00
LuaListview.pas add some more sorting capabilities to the listview 2014-05-15 23:01:27 +00:00
LuaMemo.pas document some properties in main.lua 2013-04-28 17:20:18 +00:00
LuaMemoryRecord.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
LuaMemoryRecordHotkey.pas memoryrecordhotkey 2013-01-06 22:24:16 +00:00
LuaMemoryView.pas split up memoryview function to it's own lua unit. (not necessary, but looks better) 2013-01-08 19:17:53 +00:00
LuaMemscan.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
LuaMenu.pas Add menu and parent to the menuitem object 2014-02-24 11:59:59 +00:00
LuaObject.pas add a handler when providing an integer property with a float value 2014-06-15 08:53:40 +00:00
LuaOldD3DHook.pas fix the old d3d lua commands to return class objects instead of raw userdata 2013-06-13 10:34:23 +00:00
luapagecontrol.pas implement pagecontrol and tabsheet class controllers for lua 2014-02-14 00:23:41 +00:00
LuaPanel.pas Add Panel and GraphicControl to their own units and convert to classes at the same time 2013-01-01 21:51:20 +00:00
LuaPen.pas Pen update 2013-01-04 23:35:35 +00:00
LuaPicture.pas fix the dotnetdatacollector not getting parent fields 2014-07-06 17:22:34 +00:00
luapipe.pas Add code to get and redefine java classes at runtime 2014-02-07 02:04:53 +00:00
luapipeclient.pas fix a memory leak that could potentially eat up all memory while debugging the java agent 2014-02-04 11:11:49 +00:00
luapipeserver.pas add a couple of extra methods to the treeview and pipe. And add the mono dissector code/form (lua) to the cheat engine autorun folder. 2013-12-14 03:10:47 +00:00
LuaProgressBar.pas convert Progressbar 2013-01-02 22:40:22 +00:00
LuaRadioGroup.pas bunch of small bugfixes 2013-03-07 21:58:56 +00:00
LuaRasterImage.pas rasterimage 2013-01-05 09:50:56 +00:00
LuaRegion.pas update LuaRegion and LuaWinControl to the new classbased method 2012-12-30 15:09:30 +00:00
LuaSettings.pas Add ability to load the java agent at launch time 2014-02-17 14:38:39 +00:00
LuaStream.pas Add saving and loading to the memory stream 2014-02-13 02:19:30 +00:00
LuaStringlist.pas add and convert luaStringlist 2013-01-01 13:24:26 +00:00
LuaStrings.pas ffs, it seems i forgot to commit the last fixes (readmem and strings.count). This means the 32-bit build didn't get these fixes 2013-06-28 11:13:27 +00:00
LuaStructure.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
luasymbollisthandler.pas add a symbol information lookup command. (can be used to get the size of a function) 2014-05-25 12:42:37 +00:00
LuaSyntax.pas better support for utf8 in auto assembler and lua syntax highlighting 2014-06-02 11:02:58 +00:00
LuaTableFile.pas Add a build in Activate and Deactivate sound to the cheat engine binary 2014-02-13 04:13:40 +00:00
LuaThread.pas fix legacy thread_synchronize() and change savesession.lua to make use of the current thread.synchronize routine 2014-05-17 14:31:22 +00:00
LuaTimer.pas implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist 2014-01-02 13:20:59 +00:00
LuaTrackbar.pas bunch of small bugfixes 2013-03-07 21:58:56 +00:00
luatreenode.pas add the Expanded property to treenodes 2014-10-27 01:16:18 +00:00
luatreenodes.pas implement insert and insertBehind for treenodes 2014-05-10 09:11:24 +00:00
luatreeview.pas add a couple of extra methods to the treeview and pipe. And add the mono dissector code/form (lua) to the cheat engine autorun folder. 2013-12-14 03:10:47 +00:00
LuaWinControl.pas switch back to the windowhook messenger for the class designer and implement a custom delete operation (Objects didn't properly update and resize in the designDesigner) 2014-02-03 15:20:30 +00:00
LuaXMPlayer.pas fix xmplayer call 2013-06-13 18:20:25 +00:00
MainUnit2.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
MainUnit.ddp renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
MainUnit.lfm another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
MainUnit.lrt Convert some strings to resourcestrings for translations and add a generate pointermap menu item to the addresslist 2014-11-06 11:10:40 +00:00
MainUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
manifest.res renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ManualModuleLoader.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
memdisplay.pas work out the graphical memview a bit more 2013-04-25 21:03:01 +00:00
MemFuncs.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
MemoryBrowserFormUnit.lfm some network performance improvements 2014-05-14 13:40:58 +00:00
MemoryBrowserFormUnit.lrt fix 8 byte editing and add decimal types to the other types 2014-02-17 14:36:26 +00:00
MemoryBrowserFormUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
MemoryRecordUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
memorystreamreader.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
memscan.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
MenuItemExtra.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ModuleSafetyUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ModuleSafetyUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ModuleSafetyUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
multilineinputqueryunit.lfm fix escape not exiting the MultilineInputQuery 2013-06-10 10:36:02 +00:00
multilineinputqueryunit.lrt multiline assembler scan 2012-04-04 03:03:37 +00:00
multilineinputqueryunit.pas fix escape not exiting the MultilineInputQuery 2013-06-10 10:36:02 +00:00
networkConfig.lfm implement the basic stuff for the network debugger interface (not tested) 2013-07-20 22:57:51 +00:00
networkConfig.lrt implement the basic stuff for the network debugger interface (not tested) 2013-07-20 22:57:51 +00:00
networkConfig.pas add option to change the compression level on the network scan 2014-05-13 15:15:42 +00:00
networkdebuggerinterface.pas Some arm disassembler fixes and adding code to deal with the debugger capabilities of the server 2013-08-15 23:27:00 +00:00
networkInterface.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
networkInterfaceApi.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
NewKernelHandler.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
olddebugger.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
OpenSave.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
pagemap.pas implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist 2014-01-02 13:20:59 +00:00
PasteTableentryFRM.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
PasteTableentryFRM.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
PasteTableentryFRM.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
PEInfoFunctions.pas continue implementing the resume scan 2014-09-19 22:55:42 +00:00
PEInfounit.lfm implement better symbol searching (makes the star trek symbols visible to ce, if visual studio is installed) 2013-04-28 23:33:00 +00:00
PEInfounit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
PEInfounit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
plugin.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
pluginexports.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
pointeraddresslist.pas apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling) 2014-11-03 05:12:08 +00:00
pointerscanconnector.pas fix freeze 2014-10-29 23:57:31 +00:00
pointerscancontroller.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
pointerscannerfrm.lfm Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
pointerscannerfrm.lrt Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
pointerscannerfrm.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
PointerscannerSettingsFrm.lfm fix stopping from the initializer 2014-10-23 17:44:53 +00:00
PointerscannerSettingsFrm.lrt change the pointerscanner config window to focus more on the secondary scandata files and add an option to hide/show the advanced options 2014-10-17 23:44:16 +00:00
PointerscannerSettingsFrm.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
pointerscannetworkcommands.pas display state when queued 2014-10-19 08:40:12 +00:00
pointerscannetworkstructures.pas make a distinction between potential and actual threadcount 2014-10-29 11:41:25 +00:00
PointerscanresultReader.pas Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
pointerscansettingsipconnectionlist.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00
pointerscanstructures.pas apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling) 2014-11-03 05:12:08 +00:00
pointerscanworker.pas Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database 2014-11-06 02:40:05 +00:00
pointervaluelist.pas apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling) 2014-11-03 05:12:08 +00:00
ProcessHandlerUnit.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
processlist.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
ProcessWindowUnit.lfm several typo fixes 2014-05-19 10:39:47 +00:00
ProcessWindowUnit.lrt add an option to show only the processed of the user by Alice0725. (no saved setting yet. Can't decide where) 2013-04-22 21:03:14 +00:00
ProcessWindowUnit.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
regionex.pas some fixes for the fixes 2011-11-06 04:51:01 +00:00
RemoteMemoryManager.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
rescanhelper.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
savedisassemblyfrm.lfm several typo fixes 2014-05-19 10:39:47 +00:00
savedisassemblyfrm.lrt added custom type support to the addresschange window 2011-10-27 02:44:52 +00:00
savedisassemblyfrm.pas fix crashes when copying disassembler code and the disassembler was actively used 2014-05-19 09:27:14 +00:00
savedscanhandler.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
SaveFirstScan.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
ScrollBoxEx.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
scrollTreeView.pas improve the horizontal scrollbar so it doesn't only update when resized but also when a new address is added 2013-04-13 09:59:49 +00:00
ServiceDescriptorTables.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ServiceDescriptorTables.lrs renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ServiceDescriptorTables.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
sharedMemory.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
simpleaobscanner.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
Sounds.RC fix compilaton for those that have a microsoft based resource compiler in the path before lazarus's 2014-02-13 17:38:32 +00:00
sounds.res Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11 2014-05-11 03:08:36 +00:00
speedhack2.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
stacktrace2.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
StructuresAddElementfrm.lfm add structinfo window 2011-09-17 19:14:47 +00:00
StructuresAddElementfrm.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
StructuresAddElementfrm.pas add structinfo window 2011-09-17 19:14:47 +00:00
StructuresFrm2.lfm add highlighting for mm# 2014-06-02 11:58:03 +00:00
StructuresFrm2.lrt Added auto expand to the structure view (please not that the structure spider is a more preferable tool to use instead of this...) 2012-04-14 04:32:49 +00:00
StructuresFrm2.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
Structuresfrm.lfm add a custom background color to structure elements 2013-05-21 11:26:01 +00:00
Structuresfrm.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
Structuresfrm.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
symbolconfigunit.lfm fix some lua symbollist bugs and added some extra capabilities to it 2014-01-25 08:22:03 +00:00
symbolconfigunit.lrt fix some lua symbollist bugs and added some extra capabilities to it 2014-01-25 08:22:03 +00:00
symbolconfigunit.pas fix some lua symbollist bugs and added some extra capabilities to it 2014-01-25 08:22:03 +00:00
symbolhandler.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
symbollisthandler.pas slightly increase the speed of attaching the veh debugger when there is a huge .pdb 2014-04-13 19:20:12 +00:00
SyncObjs2.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
SynHighlighterAA.pas fix the multiline highlighting issue with {$lua} sections 2014-06-26 00:11:17 +00:00
tableconverter.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
tablist.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ThreadlistExFRM.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ThreadlistExFRM.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
ThreadlistExFRM.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
tlgUnit.lfm renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
tlgUnit.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
tlgUnit.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
tracerignore.pas add a donottrace.txt to the tracer 2013-10-25 21:49:55 +00:00
trainergenerator.lfm several typo fixes 2014-05-19 10:39:47 +00:00
trainergenerator.lrt Add a build in Activate and Deactivate sound to the cheat engine binary 2014-02-13 04:13:40 +00:00
trainergenerator.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
TypePopup.lfm multiple harddisk failures at the same time? Emergency commit. (Not recommended to use this, I'm in the middle of some major changes) 2011-10-02 00:43:52 +00:00
TypePopup.lrt renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
TypePopup.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
unixporthelper.pas get rid of some debugging and move the functions to a new cecore class 2014-11-04 20:50:09 +00:00
unrandomizer.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
Valuechange.lfm valuechange name fix 2011-09-23 14:57:13 +00:00
Valuechange.lrt valuechange name fix 2011-09-23 14:57:13 +00:00
Valuechange.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
ValueFinder.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
vartypestrings.pas initial commit for groupscans 2011-12-06 04:54:58 +00:00
VEHDebugger.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
VirtualMemory.pas another step of splitting up cefuncproc: Moving the common types to another unit 2014-11-06 22:15:23 +00:00
windows7taskbar.pas renamed Cheat engine 6 to Cheat engine 2011-07-04 19:53:51 +00:00
WindowsDebugger.pas move the processid and handle from cefuncproc to processhandlerunit 2014-09-08 12:00:14 +00:00
xmplayer_defines.pas implemented wildcard for groupscan 2011-12-21 20:14:03 +00:00
xmplayer_server.pas add a play button for the xm file 2014-04-30 18:07:44 +00:00
zstreamext.pas First commit for pointerscan network node. Status: 'It compiles, barely' 2014-10-15 23:03:11 +00:00