.. |
allochook
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
bin
|
add an option to export pointerscan results to a sqlite database (and remove a debug message)
|
2014-11-05 02:29:37 +00:00 |
ceregreset
|
configure build of ceregreset
|
2013-05-26 12:36:25 +00:00 |
ceserver
|
don't rename vdso yet
|
2014-11-02 01:40:42 +00:00 |
Common
|
implement java_getObjectHandleToAddress
|
2014-02-03 04:50:32 +00:00 |
compilersettings
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
CUDA pointerscan
|
Move the Execute method declaration to the CommonDialog class and add the FindDialog class
|
2014-02-02 15:27:33 +00:00 |
dbk32
|
add saving/loading to the PSN node config window and tell children the name of the parent
|
2014-10-16 21:48:24 +00:00 |
debuggertest
|
add an constant exception test
|
2014-03-03 13:16:59 +00:00 |
Direct x mess
|
commit the binary files and prepare for a release
|
2014-06-19 08:23:52 +00:00 |
docs
|
make a parent reconnect to children if it's a planned termination
|
2014-10-29 21:50:55 +00:00 |
DotNetDataCollector
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
help
|
|
2014-06-15 21:04:59 +00:00 |
images
|
fix the anchor editor not showing icons on the buttons since the move to the current lazarus
|
2014-05-23 11:07:45 +00:00 |
Java/CEJVMTI
|
fix the output destination paths for the jvmti project in release mode and upload the proper release build dll's
|
2014-05-14 18:24:11 +00:00 |
jvdesign
|
fix paste not giving components new names
|
2014-01-09 23:24:14 +00:00 |
launcher
|
add version info (again)
|
2013-06-28 13:58:56 +00:00 |
lua
|
Started converting the lua classes to 'real' classes. Started with LuaStructure
|
2012-12-27 17:15:20 +00:00 |
luaclient
|
fix create process breakpoint on entry
|
2013-05-05 21:02:35 +00:00 |
MonoDataCollector
|
fix the sort algorithm
|
2014-11-03 05:34:59 +00:00 |
plugin
|
GenericHotkey lua calling fix
|
2012-10-26 07:28:04 +00:00 |
release
|
add a safety check not to use the heaplist on ce
|
2014-06-11 19:52:34 +00:00 |
sfx
|
forgot to remove some testcode
|
2013-06-28 13:38:43 +00:00 |
sounds
|
Add a build in Activate and Deactivate sound to the cheat engine binary
|
2014-02-13 04:13:40 +00:00 |
speedhack
|
make the speedhack threadsafe
|
2012-12-14 12:07:04 +00:00 |
Tutorial
|
add a pointeraddresslist to reverse a pointerdata file
|
2014-09-13 02:23:41 +00:00 |
VEHDebug
|
add a pointeraddresslist to reverse a pointerdata file
|
2014-09-13 02:23:41 +00:00 |
xmplayer
|
Add noloop parameter to xm player
|
2012-04-18 20:35:02 +00:00 |
aboutunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
aboutunit.lfm
|
commit the binary files and prepare for a release
|
2014-06-19 08:23:52 +00:00 |
aboutunit.lrt
|
apply .net array patch by justa_dude
|
2014-05-26 08:20:25 +00:00 |
aboutunit.pas
|
apply .net array patch by justa_dude
|
2014-05-26 08:20:25 +00:00 |
AccessCheck.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
AddAddress.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
AddAddress.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
addresslist.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
addresslisteditor.pas
|
fix the addresslist editor when scrolled down
|
2014-05-21 07:38:15 +00:00 |
addresslisthandlerunit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
addressparser.pas
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
AdvancedOptionsUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
AdvancedOptionsUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
AdvancedOptionsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
AdvancedOptionsUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
APIhooktemplatesettingsfrm.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
APIhooktemplatesettingsfrm.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
APIhooktemplatesettingsfrm.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Assembler.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
assemblerarm.pas
|
forgot to save
|
2013-09-05 17:52:25 +00:00 |
Assemblerunit.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
asynctimer.pas
|
make stopping scans a bit faster
|
2014-10-22 23:03:39 +00:00 |
autoassembler.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
bigmemallochandler.pas
|
took care of compiler warnings (deprecated is not a warning)
|
2011-11-06 22:09:42 +00:00 |
bogus.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
bogus.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
bogus.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
byteinterpreter.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
cecore.lpi
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
cecore.lpr
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
CEDebugger.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
CEFuncProc.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
ceguicomponents.pas
|
add a getVisible to deal with other causes of state changes
|
2014-07-25 08:51:17 +00:00 |
celazysocket.pas
|
add something to test a crappy connection
|
2014-10-27 11:29:13 +00:00 |
celistviewitemeditor.lfm
|
Add code for controlling the TreeView and TreeNode's with lua
|
2013-12-12 00:14:21 +00:00 |
celistviewitemeditor.lrt
|
Add code for controlling the TreeView and TreeNode's with lua
|
2013-12-12 00:14:21 +00:00 |
celistviewitemeditor.pas
|
Add code for controlling the TreeView and TreeNode's with lua
|
2013-12-12 00:14:21 +00:00 |
cesupport.pas
|
remove some debug messages
|
2013-06-02 01:57:18 +00:00 |
cetranslator.pas
|
continue implementing the resume scan
|
2014-09-19 22:55:42 +00:00 |
changelist.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Changeoffsetunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Changeoffsetunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Changeoffsetunit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
cheatengine.ico
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
cheatengine.lpi
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
cheatengine.lpr
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
cheatengine.res
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
circularBuffer.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
CommentsUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
CommentsUnit.lfm
|
multiline assembler scan
|
2012-04-04 03:03:37 +00:00 |
CommentsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
CommentsUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
commontypedefs.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
ConfigUnrandomizerFrm.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ConfigUnrandomizerFrm.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ConfigUnrandomizerFrm.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
custombase85.pas
|
different base85
|
2013-01-18 20:16:45 +00:00 |
CustomTypeHandler.pas
|
Add an isFloat parameter to registerCustomTypeLua
|
2014-02-02 02:24:54 +00:00 |
cvconst.pas
|
parameters are now shown in the disassembler view
|
2013-07-05 14:08:29 +00:00 |
d3dhookUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
DBK64SecondaryLoader.pas
|
Test and make the secondary driver loader more userfriendly
|
2012-04-27 17:06:20 +00:00 |
dbvmPhysicalMemoryHandler.pas
|
Add an option to make virtual memory scanning safer. (on by default)
|
2013-11-18 18:28:39 +00:00 |
debugeventhandler.pas
|
fix compilation issue
|
2014-09-09 03:30:12 +00:00 |
DebuggerInterface.pas
|
implement reactivating a breakpoint in arm after it got disabled for next step
|
2013-08-16 22:55:37 +00:00 |
DebuggerInterfaceAPIWrapper.pas
|
implement breakpoint handling for x86 network (tested)
|
2013-08-12 00:32:01 +00:00 |
debuggertypedefinitions.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
debughelper.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
designerimagelist.txt
|
fix the anchor editor not showing icons on the buttons since the move to the current lazarus
|
2014-05-23 11:07:45 +00:00 |
designerimages.res
|
fix the anchor editor not showing icons on the buttons since the move to the current lazarus
|
2014-05-23 11:07:45 +00:00 |
disassembler.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
disassemblerarm.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
disassemblerComments.pas
|
add some extra safeguard that i'm sure won't have any effect
|
2014-06-19 09:37:09 +00:00 |
disassemblerviewlinesunit.pas
|
add a pointeraddresslist to reverse a pointerdata file
|
2014-09-13 02:23:41 +00:00 |
disassemblerviewunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
DissectCodeThread.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
DissectCodeunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
DissectCodeunit.lfm
|
change the dissectcode thread to be able to be controlled by other things than the form
|
2013-02-17 12:08:42 +00:00 |
DissectCodeunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
DissectCodeunit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
dotnetpipe.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
dotnettypes.pas
|
change the way the dotnetpipe is being used so it's more thread safe and export a lua function to specifically reload a module's symbols
|
2013-11-12 13:20:04 +00:00 |
driverlist.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
driverlist.lrs
|
add a pointeraddresslist to reverse a pointerdata file
|
2014-09-13 02:23:41 +00:00 |
DriverList.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
DriverList.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
elfsymbols.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
exceptionhandler.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ExtraTrainerComponents.pas
|
fix the checkbox position on resize
|
2013-05-26 09:53:07 +00:00 |
fileaccess.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Filehandler.pas
|
compile fix for 32-bit
|
2013-11-19 19:11:40 +00:00 |
FileMapping.pas
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
FindWindowUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
FindWindowUnit.lfm
|
some minor gui improvements here and there
|
2014-06-15 20:44:55 +00:00 |
FindWindowUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
FindWindowUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
formAddressChange.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddressChange.lrs
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddressChange.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddressChangeUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddressChangeUnit.lfm
|
add makeVisible and commuit some stuff I might have forgotten to commit
|
2013-09-14 10:05:15 +00:00 |
formAddressChangeUnit.lrt
|
almost done with the revised add address screen (needs some changes to the look)
|
2011-10-07 00:46:40 +00:00 |
formAddressChangeUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
formAddToCodeList.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddToCodeList.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formAddToCodeList.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formChangedAddresses.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formChangedAddresses.lfm
|
make it possible to copy multiple addresses at once
|
2014-10-22 23:57:17 +00:00 |
formChangedAddresses.lrt
|
make it possible to copy multiple addresses at once
|
2014-10-22 23:57:17 +00:00 |
formChangedAddresses.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
FormDebugStringsUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
FormDebugStringsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
FormDebugStringsUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formdesignerunit.lfm
|
Add the SelectDirectoryDialog component
|
2014-05-14 22:53:08 +00:00 |
formdesignerunit.lrt
|
Add the SelectDirectoryDialog component
|
2014-05-14 22:53:08 +00:00 |
formdesignerunit.pas
|
fix the anchor editor not showing icons on the buttons since the move to the current lazarus
|
2014-05-23 11:07:45 +00:00 |
formDifferentBitSizeUnit.lfm
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
formDifferentBitSizeUnit.lrt
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
formDifferentBitSizeUnit.pas
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
formFoundcodeListExtraUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formFoundcodeListExtraUnit.lfm
|
add armdisassembly to the foundcode dialog
|
2013-08-13 23:12:14 +00:00 |
formFoundcodeListExtraUnit.lrt
|
fix displaying of the 64-bit registers in "more info"
|
2012-05-10 23:36:03 +00:00 |
formFoundcodeListExtraUnit.pas
|
add armdisassembly to the foundcode dialog
|
2013-08-13 23:12:14 +00:00 |
formhotkeyunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formhotkeyunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formhotkeyunit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formmemoryregionsunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formmemoryregionsunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formmemoryregionsunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
formPointerOrPointeeUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formPointerOrPointeeUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formPointerOrPointeeUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formProcessInfo.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formProcessInfo.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formProcessInfo.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
formScanningUnit.dfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formScanningUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formScanningUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formScanningUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formsettingsunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formsettingsunit.dfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
formsettingsunit.lfm
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
formsettingsunit.lrt
|
Add a new debugger setting which will keep the gui responsive while debugging a game that hammers the debugger
|
2014-03-25 11:46:50 +00:00 |
formsettingsunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
FoundCodeUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
FoundCodeUnit.lfm
|
deal with interference of users
|
2013-06-07 23:14:02 +00:00 |
FoundCodeUnit.lrt
|
add option to show what addresses an opcode accesses when using a "find out what accesses this address"
|
2013-06-06 23:53:32 +00:00 |
FoundCodeUnit.pas
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
foundlisthelper.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frameHotkeyConfigUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frameHotkeyConfigUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frameHotkeyConfigUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAAEditPrefsUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAAEditPrefsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAAEditPrefsUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAdConfig.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAdConfigUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAdConfigUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmAdConfigUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmassemblyscanunit.lfm
|
add anchor to the button on the assembly scan
|
2014-02-13 04:51:39 +00:00 |
frmassemblyscanunit.lrt
|
Add a custom range to the assembly scan
|
2013-05-06 08:27:32 +00:00 |
frmassemblyscanunit.pas
|
keep last scan when assembly scanning
|
2013-06-08 16:52:30 +00:00 |
frmautoinjectunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmautoinjectunit.lfm
|
fix problem with using extra format symbols that where not supported in the disassembler view
|
2014-06-02 03:03:39 +00:00 |
frmautoinjectunit.lrt
|
implement jgoemat's AA templates ( http://forum.cheatengine.org/viewtopic.php?t=566415 )
|
2013-07-18 19:53:02 +00:00 |
frmautoinjectunit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmBreakpointConditionUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakpointConditionUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakpointConditionUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakpointlistunit.lfm
|
fix the messy breakpointlist updating
|
2014-06-11 08:25:34 +00:00 |
frmBreakpointlistunit.lrt
|
fix breakpoints that aren't an exact address match
|
2013-05-02 16:29:30 +00:00 |
frmBreakpointlistunit.pas
|
add a safety check not to use the heaplist on ce
|
2014-06-11 19:52:34 +00:00 |
frmBreakThreadUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakThreadUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakThreadUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmBreakThreadUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCapturedTimersUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCapturedTimersUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCapturedTimersUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCodecaveScannerUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCodecaveScannerUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCodecaveScannerUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmCScriptUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCScriptUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCScriptUnit.lrs
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmCScriptUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmD3DHookSnapshotConfigUnit.lfm
|
add a "spider" option to the column context of dissect data
|
2013-04-09 23:08:58 +00:00 |
frmD3DHookSnapshotConfigUnit.pas
|
add some extra options and binary upload
|
2013-04-08 00:26:21 +00:00 |
frmD3DTrainerGeneratorOptionsUnit.lfm
|
createD3DHook was correct, it just wasn't lowercase
|
2013-06-09 12:21:33 +00:00 |
frmD3DTrainerGeneratorOptionsUnit.lrt
|
fix saving and loading luafile
|
2013-04-21 17:44:27 +00:00 |
frmD3DTrainerGeneratorOptionsUnit.pas
|
createD3DHook was correct, it just wasn't lowercase
|
2013-06-09 12:21:33 +00:00 |
frmDebugEventsUnit.lfm
|
add option to show what addresses an opcode accesses when using a "find out what accesses this address"
|
2013-06-06 23:53:32 +00:00 |
frmDebugEventsUnit.lrt
|
add option to show what addresses an opcode accesses when using a "find out what accesses this address"
|
2013-06-06 23:53:32 +00:00 |
frmDebugEventsUnit.pas
|
add option to show what addresses an opcode accesses when using a "find out what accesses this address"
|
2013-06-06 23:53:32 +00:00 |
frmDisassemblyscanunit.lfm
|
Add a custom range to the assembly scan
|
2013-05-06 08:27:32 +00:00 |
frmDisassemblyscanunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmDisassemblyscanunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmDissectwindowUnit.lfm
|
fix disassembling cvtsi2sd
|
2012-08-06 09:30:09 +00:00 |
frmDissectwindowUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmDissectwindowUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmDriverLoadedUnit.lfm
|
Some d3dhook fixes I needd to commit
|
2012-06-26 11:55:41 +00:00 |
frmDriverLoadedUnit.lrt
|
Some d3dhook fixes I needd to commit
|
2012-06-26 11:55:41 +00:00 |
frmDriverLoadedUnit.pas
|
remove debug message
|
2012-06-26 12:27:41 +00:00 |
frmEnumerateDLLsUnit.lfm
|
symbolhandler performance improvement
|
2011-11-25 23:57:33 +00:00 |
frmEnumerateDLLsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmEnumerateDLLsUnit.pas
|
mainunit2:fix unknown initial scan for custom types
|
2011-11-30 22:42:29 +00:00 |
frmExcludeHideUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmExcludeHideUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmExcludeHideUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmExcludeHideUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmExeTrainerGeneratorUnit.lfm
|
fix pressing enter on auto assembler entries
|
2014-06-02 12:16:44 +00:00 |
frmExeTrainerGeneratorUnit.lrt
|
fix pressing enter on auto assembler entries
|
2014-06-02 12:16:44 +00:00 |
frmExeTrainerGeneratorUnit.pas
|
add overlay.fx to the generated .exe when d3d hook is used and add the 64bit dll's for 64 bit targets as well
|
2014-06-07 19:36:12 +00:00 |
frmFilePatcherUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFilePatcherUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFilePatcherUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFillMemoryUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFillMemoryUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFillMemoryUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmFindstaticsUnit.dfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFindstaticsUnit.lfm
|
fix findstatic for 64-bit
|
2012-02-12 05:57:06 +00:00 |
frmFindstaticsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFindstaticsUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmFloatingPointPanelUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFloatingPointPanelUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFloatingPointPanelUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmFloatingPointPanelUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmGDTunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmGDTunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmGDTunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmgroupscanalgoritmgeneratorunit.lfm
|
change the groupscan command generator to make use of anchors and commit some missing files
|
2014-02-13 14:19:03 +00:00 |
frmgroupscanalgoritmgeneratorunit.lrt
|
change the groupscan command generator to make use of anchors and commit some missing files
|
2014-02-13 14:19:03 +00:00 |
frmgroupscanalgoritmgeneratorunit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmHeapsUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmHeapsUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmHeapsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmHeapsUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmHotkeyExUnit.lfm
|
fixed hotkeys for ultimap
|
2012-02-14 01:21:48 +00:00 |
frmHotkeyExUnit.pas
|
fixed hotkeys for ultimap
|
2012-02-14 01:21:48 +00:00 |
frmIDTunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmIDTunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmIDTunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmLoadMemoryunit.lfm
|
fix export/import memory in 64-bit
|
2013-06-14 09:57:10 +00:00 |
frmLoadMemoryunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmLoadMemoryunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmluaengineunit.lfm
|
fix ctrl+f search in lua engine
|
2014-06-11 08:27:01 +00:00 |
frmluaengineunit.lrt
|
add an option to specify if during the lua engine resize you wish the code to resize, or the output\
|
2014-06-02 03:30:45 +00:00 |
frmluaengineunit.pas
|
fix ctrl+f search in lua engine
|
2014-06-11 08:27:01 +00:00 |
frmmanualstacktraceconfigunit.lfm
|
Add mass description change ability using the default change option
|
2014-06-12 20:39:11 +00:00 |
frmmanualstacktraceconfigunit.pas
|
add the manual stacktrace form and source
|
2013-06-07 19:49:50 +00:00 |
frmMemoryAllocHandlerUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmMemoryAllocHandlerUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmMemoryAllocHandlerUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmMemoryAllocHandlerUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmmemoryrecorddropdownsettingsunit.lfm
|
some minor gui improvements here and there
|
2014-06-15 20:44:55 +00:00 |
frmmemoryrecorddropdownsettingsunit.pas
|
some minor gui improvements here and there
|
2014-06-15 20:44:55 +00:00 |
frmMemoryViewExUnit.lfm
|
work out the graphical memview a bit more
|
2013-04-25 21:03:01 +00:00 |
frmMemoryViewExUnit.lrt
|
work out the graphical memview a bit more
|
2013-04-25 21:03:01 +00:00 |
frmMemoryViewExUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmmemreccomboboxunit.lfm
|
Implement dropdown list capability to memory records
|
2013-10-24 23:00:50 +00:00 |
frmmemreccomboboxunit.lrt
|
Implement dropdown list capability to memory records
|
2013-10-24 23:00:50 +00:00 |
frmmemreccomboboxunit.pas
|
some bugfixes and compilation fixes
|
2014-03-26 16:08:19 +00:00 |
frmMemviewPreferencesUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmMemviewPreferencesUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmMemviewPreferencesUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmmergepointerscanresultsettingsunit.lfm
|
fix merge (link)
|
2013-10-22 22:22:41 +00:00 |
frmmergepointerscanresultsettingsunit.lrt
|
continue with implementing merge and distributed rescan (still untested)
|
2013-10-22 00:04:59 +00:00 |
frmmergepointerscanresultsettingsunit.pas
|
fix merge (link)
|
2013-10-22 22:22:41 +00:00 |
frmModifyRegistersUnit.lfm
|
fix the CF flag not allowing to be set to grayed
|
2011-07-18 20:04:59 +00:00 |
frmModifyRegistersUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmModifyRegistersUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmnetworkdatacompressionunit.lfm
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
frmnetworkdatacompressionunit.lrt
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
frmnetworkdatacompressionunit.pas
|
add option to change the compression level on the network scan
|
2014-05-13 15:15:42 +00:00 |
frmPagingUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmPagingUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmPagingUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmpointerrescanconnectdialogunit.lfm
|
first implementation for rescan (untested, 100% bugged out)
|
2013-09-28 00:01:48 +00:00 |
frmpointerrescanconnectdialogunit.lrt
|
first implementation for rescan (untested, 100% bugged out)
|
2013-09-28 00:01:48 +00:00 |
frmpointerrescanconnectdialogunit.pas
|
first implementation for rescan (untested, 100% bugged out)
|
2013-09-28 00:01:48 +00:00 |
frmpointerscanconnectdialogunit.lfm
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
frmpointerscanconnectdialogunit.lrt
|
first implementation for rescan (untested, 100% bugged out)
|
2013-09-28 00:01:48 +00:00 |
frmpointerscanconnectdialogunit.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
frmProcesswatcherExtraUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcesswatcherExtraUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcesswatcherExtraUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcessWatcherUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcessWatcherUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcessWatcherUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmProcessWatcherUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmreferencedfunctions.lrt
|
Add a referenced functions window to memory view
|
2014-02-12 20:54:57 +00:00 |
frmreferencedfunctionsunit.lfm
|
Add a referenced functions window to memory view
|
2014-02-12 20:54:57 +00:00 |
frmreferencedfunctionsunit.lrt
|
Add a referenced functions window to memory view
|
2014-02-12 20:54:57 +00:00 |
frmreferencedfunctionsunit.pas
|
change the groupscan command generator to make use of anchors and commit some missing files
|
2014-02-13 14:19:03 +00:00 |
frmReferencedStringsUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmReferencedStringsUnit.lfm
|
Add a referenced functions window to memory view
|
2014-02-12 20:54:57 +00:00 |
frmReferencedStringsUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmReferencedStringsUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmRegistersunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmRegistersunit.lfm
|
fix device reset problem with dx9
|
2011-09-10 21:09:46 +00:00 |
frmRegistersunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmRegistersunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmRescanPointerUnit.lfm
|
get rid of some debugging and move the functions to a new cecore class
|
2014-11-04 20:50:09 +00:00 |
frmRescanPointerUnit.lrt
|
get rid of some debugging and move the functions to a new cecore class
|
2014-11-04 20:50:09 +00:00 |
frmRescanPointerUnit.pas
|
get rid of some debugging and move the functions to a new cecore class
|
2014-11-04 20:50:09 +00:00 |
frmresumepointerscanunit.lfm
|
commit some stuff before major overhauling a big piece of code
|
2014-09-23 10:03:39 +00:00 |
frmresumepointerscanunit.lrt
|
implement the config saving that I forgot
|
2014-09-18 23:56:08 +00:00 |
frmresumepointerscanunit.pas
|
continue implementing the resume scan
|
2014-09-19 22:55:42 +00:00 |
frmSaveMemoryRegionUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmSaveMemoryRegionUnit.lfm
|
save memory region now keeps the data of the current session
|
2014-06-17 09:01:21 +00:00 |
frmSaveMemoryRegionUnit.lrt
|
save memory region now keeps the data of the current session
|
2014-06-17 09:01:21 +00:00 |
frmSaveMemoryRegionUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmSaveSnapshotsUnit.lfm
|
add option to save png as separate file as well
|
2013-04-07 18:40:47 +00:00 |
frmSaveSnapshotsUnit.pas
|
add some extra options and binary upload
|
2013-04-08 00:26:21 +00:00 |
frmselectionlistunit.lfm
|
Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
frmselectionlistunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmselectionlistunit.pas
|
Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
frmSetCrosshairUnit.lfm
|
possible harddisk crash. Just commiting everything (including unfinished stuff)
|
2012-02-16 07:55:00 +00:00 |
frmSetCrosshairUnit.lrt
|
added wireframe and z-buffer toggle for d3d9 and d3d10 (todo: d3d11 which will mostly be a copy of d3d10 with some adjustments regarding the dc)
|
2011-09-14 05:45:41 +00:00 |
frmSetCrosshairUnit.pas
|
customtype improvement (and some d3d experiments)
|
2012-02-26 11:48:12 +00:00 |
frmsetuppsnnodeunit.lfm
|
get rid of the distributed rescan options in rescan and get rid of merge
|
2014-11-03 00:07:40 +00:00 |
frmsetuppsnnodeunit.lrt
|
get rid of the distributed rescan options in rescan and get rid of merge
|
2014-11-03 00:07:40 +00:00 |
frmsetuppsnnodeunit.pas
|
Don't bother disconnecting if there is no other parent in the queue
|
2014-10-29 22:02:43 +00:00 |
frmsnapshothandlerUnit.lfm
|
display the functionname in the snapshot handler
|
2013-04-15 20:25:17 +00:00 |
frmsnapshothandlerUnit.pas
|
add a check for allowIncommingParents
|
2014-10-16 11:36:19 +00:00 |
frmSortPointerlistUnit.lfm
|
Remove saving of specific end offsets in the ptr.* files. Just save them one time in the main .ptr
|
2014-04-14 16:46:51 +00:00 |
frmSortPointerlistUnit.lrt
|
added sorting of columns to the pointerscan window
|
2012-12-21 18:50:35 +00:00 |
frmSortPointerlistUnit.pas
|
apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling)
|
2014-11-03 05:12:08 +00:00 |
frmstacktraceunit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmstacktraceunit.lfm
|
make the stacktrace a bit easier to read/work with
|
2013-06-09 18:45:31 +00:00 |
frmstacktraceunit.lrt
|
add a manual stackview and override to the threadlist to show 32-bit states
|
2013-06-07 14:57:31 +00:00 |
frmstacktraceunit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmStackViewUnit.lfm
|
Fix the 64-bit registers not aligning properly
|
2013-11-13 00:09:59 +00:00 |
frmStackViewUnit.lrt
|
Fix find, and implement entry highlighting based on the address
|
2013-11-12 23:44:04 +00:00 |
frmStackViewUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmStringMapUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmStringMapUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmStringMapUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmStringPointerScanUnit.lfm
|
add option to show what addresses an opcode accesses when using a "find out what accesses this address"
|
2013-06-06 23:53:32 +00:00 |
frmStringPointerScanUnit.lrt
|
fix string scan
|
2013-04-11 18:31:08 +00:00 |
frmStringPointerScanUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmStructPointerRescanUnit.lfm
|
implement initial framework for d3dhook and extended the lua graphical classes
|
2011-08-27 04:08:16 +00:00 |
frmStructPointerRescanUnit.lrs
|
add structinfo window
|
2011-09-17 19:14:47 +00:00 |
frmStructPointerRescanUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmStructPointerRescanUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmStructureLinkerUnit.lfm
|
fix graphical bug with the stringgrid
|
2013-04-12 19:25:45 +00:00 |
frmStructureLinkerUnit.lrt
|
adding the structurelinker unit
|
2011-10-27 02:45:28 +00:00 |
frmStructureLinkerUnit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
frmStructures2ElementInfoUnit.lfm
|
Apply only the changed fields when changing multiple records
|
2013-11-12 22:18:37 +00:00 |
frmStructures2ElementInfoUnit.lrt
|
add a custom background color to structure elements
|
2013-05-21 11:26:01 +00:00 |
frmStructures2ElementInfoUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmstructuresconfigunit.lfm
|
Make the disassembler show some more data in the comment field
|
2013-11-18 18:30:54 +00:00 |
frmstructuresconfigunit.lrt
|
Added auto expand to the structure view (please not that the structure spider is a more preferable tool to use instead of this...)
|
2012-04-14 04:32:49 +00:00 |
frmstructuresconfigunit.pas
|
Make the disassembler show some more data in the comment field
|
2013-11-18 18:30:54 +00:00 |
frmStructuresElementInfoUnit.lrt
|
|
2011-09-18 00:47:25 +00:00 |
frmThreadlistunit.lfm
|
some text changes and add-ons
|
2014-05-14 17:25:39 +00:00 |
frmThreadlistunit.lrt
|
add a manual stackview and override to the threadlist to show 32-bit states
|
2013-06-07 14:57:31 +00:00 |
frmThreadlistunit.pas
|
this check isn't necessary anymore (compiled fine in 32-bit with fpc 2.7.1 rev 27759)
|
2014-05-13 08:27:00 +00:00 |
frmTracerConfigUnit.lfm
|
make the tracer config remember the settings during the session
|
2014-02-12 17:09:18 +00:00 |
frmTracerConfigUnit.lrt
|
some lua fixes, some more conversions, and added step-over to the tracer
|
2012-12-31 00:34:21 +00:00 |
frmTracerConfigUnit.pas
|
make the tracer config remember the settings during the session
|
2014-02-12 17:09:18 +00:00 |
frmTracerUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
frmTracerUnit.lfm
|
add a safety check not to use the heaplist on ce
|
2014-06-11 19:52:34 +00:00 |
frmTracerUnit.lrt
|
Add ability to save and load a trace
|
2012-12-23 01:20:49 +00:00 |
frmTracerUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
frmUltimapUnit.lfm
|
some text changes and add-ons
|
2014-05-14 17:25:39 +00:00 |
frmUltimapUnit.lrt
|
some text changes and add-ons
|
2014-05-14 17:25:39 +00:00 |
frmUltimapUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
genericHotkey.pas
|
zero init some variables and add hotkey timing functions to lua and the genericHotkey object
|
2013-06-16 16:07:52 +00:00 |
groupscancommandparser.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
guisafecriticalsection.pas
|
fix a stupid bug and add a better cleanup routine
|
2014-03-09 12:25:17 +00:00 |
hexviewunit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
hotkeyhandler.pas
|
zero init some variables and add hotkey timing functions to lua and the genericHotkey object
|
2013-06-16 16:07:52 +00:00 |
HotKeys.lfm
|
Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11
|
2014-05-11 03:08:36 +00:00 |
HotKeys.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
HotKeys.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
hypermode.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
IconStuff.pas
|
add option to add a stackview to the data dissect window as a locked address
|
2012-04-06 23:08:22 +00:00 |
inputboxtopunit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
inputboxtopunit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
inputboxtopunit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
KernelDebugger.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
KernelDebuggerInterface.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
lastdisassembledata.pas
|
add data size recognition to the disassembler and make the tracer use those sizes when guessing the type
|
2013-10-25 16:45:14 +00:00 |
link.res
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
lua_server.pas
|
create an option to let other programs execute lua commands inside CE.
|
2013-05-03 20:40:21 +00:00 |
LuaAddresslist.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
luaapplication.pas
|
add a way to access the title property of the application class object. (getMainForm().Owner.Title="Test")
|
2014-06-07 20:28:10 +00:00 |
LuaBinary.pas
|
add the binary functions
|
2013-03-01 17:50:51 +00:00 |
LuaBitmap.pas
|
implement initial framework for d3dhook and extended the lua graphical classes
|
2011-08-27 04:08:16 +00:00 |
luabrush.pas
|
update brush
|
2013-01-04 23:56:33 +00:00 |
LuaButton.pas
|
Some more conversions
|
2013-01-02 18:07:21 +00:00 |
LuaByteTable.pas
|
compile fix
|
2014-02-17 22:56:42 +00:00 |
luacalendar.pas
|
add lua access to the symbollist class and make the symbol handler be able to handle custom lists
|
2014-01-22 03:47:33 +00:00 |
LuaCaller.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
LuaCanvas.pas
|
fix setPenPosition
|
2014-02-18 00:14:48 +00:00 |
LuaCheatComponent.pas
|
fix 16 bit or assembling
|
2014-03-29 23:37:19 +00:00 |
LuaCheckbox.pas
|
also the other two
|
2014-04-07 21:33:26 +00:00 |
LuaClass.pas
|
Remove some obsolete specific property declarations which are now handled by the published property handler
|
2014-02-26 09:59:59 +00:00 |
LuaClassArray.pas
|
listitems and added arrayset properties
|
2013-01-04 14:53:42 +00:00 |
LuaCollection.pas
|
add lus listcolumns
|
2013-01-03 23:38:30 +00:00 |
LuaCollectionItem.pas
|
ListColumn
|
2013-01-03 20:08:17 +00:00 |
LuaCombobox.pas
|
Forgot to add checkbox, and converted combobox as well now
|
2013-01-02 22:18:16 +00:00 |
LuaCommonDialog.pas
|
Move the Execute method declaration to the CommonDialog class and add the FindDialog class
|
2014-02-02 15:27:33 +00:00 |
LuaComponent.pas
|
fix the Component property
|
2013-07-06 16:52:30 +00:00 |
LuaControl.pas
|
add clientwidth and clientheight properties
|
2014-05-05 08:54:56 +00:00 |
LuaCustomControl.pas
|
fix customcontrol.canvas
|
2014-05-05 08:44:05 +00:00 |
LuaD3DHook.pas
|
Add support for attaching the d3dhook to a program that has already been hooked. And make d3dhook.destroy() cleanup the target process (a little) as well
|
2014-03-24 01:44:51 +00:00 |
LuaDebug.pas
|
Port to 32-bit
|
2012-01-17 22:43:35 +00:00 |
LuaDisassembler.pas
|
implement arm disassembling
|
2013-08-13 00:12:15 +00:00 |
LuaDissectCode.pas
|
Implement a bunch of lua functions that should make it easier to add engine specific support, including their bytecodes
|
2014-01-07 00:28:32 +00:00 |
LuaEdit.pas
|
Memo (and fixed edit)
|
2013-01-03 22:11:55 +00:00 |
luafile.pas
|
fix luafilenames and disassembling lua r32,m32 in 64-bit
|
2014-06-26 14:02:18 +00:00 |
LuaFileDialog.pas
|
Move the Execute method declaration to the CommonDialog class and add the FindDialog class
|
2014-02-02 15:27:33 +00:00 |
LuaFindDialog.pas
|
Move the Execute method declaration to the CommonDialog class and add the FindDialog class
|
2014-02-02 15:27:33 +00:00 |
LuaFont.pas
|
fix Assign()
|
2013-04-18 08:31:29 +00:00 |
LuaForm.pas
|
add a way to access the title property of the application class object. (getMainForm().Owner.Title="Test")
|
2014-06-07 20:28:10 +00:00 |
LuaFoundlist.pas
|
luaupdate luafoundlist and add mouse4 and 5 to the defines
|
2013-01-08 17:02:04 +00:00 |
LuaGenericHotkey.pas
|
add table support for the keys in createHotkey and fix the limit of 4 to 5
|
2014-06-15 09:15:49 +00:00 |
LuaGraphic.pas
|
rasterimage
|
2013-01-05 09:50:56 +00:00 |
LuaGraphicControl.pas
|
fix graphicControl_getCanvas
|
2013-03-05 23:45:42 +00:00 |
LuaGroupbox.pas
|
Some more conversions
|
2013-01-02 18:07:21 +00:00 |
LuaHandler.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
LuaImage.pas
|
make loadImageFromFile return true/false on error
|
2014-06-18 08:32:44 +00:00 |
luaJit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
LuaListbox.pas
|
Add multiselect documentation (it's a published property so no need to implement it manually)
|
2013-01-06 13:34:55 +00:00 |
LuaListcolumn.pas
|
remove redirected symbol support for now (needs better implementation)
|
2013-07-18 23:59:58 +00:00 |
LuaListColumns.pas
|
add lus listcolumns
|
2013-01-03 23:38:30 +00:00 |
LuaListItem.pas
|
Add code for controlling the TreeView and TreeNode's with lua
|
2013-12-12 00:14:21 +00:00 |
LuaListItems.pas
|
Add support for OwnerData in listviews
|
2014-02-21 02:36:27 +00:00 |
LuaListview.pas
|
add some more sorting capabilities to the listview
|
2014-05-15 23:01:27 +00:00 |
LuaMemo.pas
|
document some properties in main.lua
|
2013-04-28 17:20:18 +00:00 |
LuaMemoryRecord.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
LuaMemoryRecordHotkey.pas
|
memoryrecordhotkey
|
2013-01-06 22:24:16 +00:00 |
LuaMemoryView.pas
|
split up memoryview function to it's own lua unit. (not necessary, but looks better)
|
2013-01-08 19:17:53 +00:00 |
LuaMemscan.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
LuaMenu.pas
|
Add menu and parent to the menuitem object
|
2014-02-24 11:59:59 +00:00 |
LuaObject.pas
|
add a handler when providing an integer property with a float value
|
2014-06-15 08:53:40 +00:00 |
LuaOldD3DHook.pas
|
fix the old d3d lua commands to return class objects instead of raw userdata
|
2013-06-13 10:34:23 +00:00 |
luapagecontrol.pas
|
implement pagecontrol and tabsheet class controllers for lua
|
2014-02-14 00:23:41 +00:00 |
LuaPanel.pas
|
Add Panel and GraphicControl to their own units and convert to classes at the same time
|
2013-01-01 21:51:20 +00:00 |
LuaPen.pas
|
Pen update
|
2013-01-04 23:35:35 +00:00 |
LuaPicture.pas
|
fix the dotnetdatacollector not getting parent fields
|
2014-07-06 17:22:34 +00:00 |
luapipe.pas
|
Add code to get and redefine java classes at runtime
|
2014-02-07 02:04:53 +00:00 |
luapipeclient.pas
|
fix a memory leak that could potentially eat up all memory while debugging the java agent
|
2014-02-04 11:11:49 +00:00 |
luapipeserver.pas
|
add a couple of extra methods to the treeview and pipe. And add the mono dissector code/form (lua) to the cheat engine autorun folder.
|
2013-12-14 03:10:47 +00:00 |
LuaProgressBar.pas
|
convert Progressbar
|
2013-01-02 22:40:22 +00:00 |
LuaRadioGroup.pas
|
bunch of small bugfixes
|
2013-03-07 21:58:56 +00:00 |
LuaRasterImage.pas
|
rasterimage
|
2013-01-05 09:50:56 +00:00 |
LuaRegion.pas
|
update LuaRegion and LuaWinControl to the new classbased method
|
2012-12-30 15:09:30 +00:00 |
LuaSettings.pas
|
Add ability to load the java agent at launch time
|
2014-02-17 14:38:39 +00:00 |
LuaStream.pas
|
Add saving and loading to the memory stream
|
2014-02-13 02:19:30 +00:00 |
LuaStringlist.pas
|
add and convert luaStringlist
|
2013-01-01 13:24:26 +00:00 |
LuaStrings.pas
|
ffs, it seems i forgot to commit the last fixes (readmem and strings.count). This means the 32-bit build didn't get these fixes
|
2013-06-28 11:13:27 +00:00 |
LuaStructure.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
luasymbollisthandler.pas
|
add a symbol information lookup command. (can be used to get the size of a function)
|
2014-05-25 12:42:37 +00:00 |
LuaSyntax.pas
|
better support for utf8 in auto assembler and lua syntax highlighting
|
2014-06-02 11:02:58 +00:00 |
LuaTableFile.pas
|
Add a build in Activate and Deactivate sound to the cheat engine binary
|
2014-02-13 04:13:40 +00:00 |
LuaThread.pas
|
fix legacy thread_synchronize() and change savesession.lua to make use of the current thread.synchronize routine
|
2014-05-17 14:31:22 +00:00 |
LuaTimer.pas
|
implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist
|
2014-01-02 13:20:59 +00:00 |
LuaTrackbar.pas
|
bunch of small bugfixes
|
2013-03-07 21:58:56 +00:00 |
luatreenode.pas
|
add the Expanded property to treenodes
|
2014-10-27 01:16:18 +00:00 |
luatreenodes.pas
|
implement insert and insertBehind for treenodes
|
2014-05-10 09:11:24 +00:00 |
luatreeview.pas
|
add a couple of extra methods to the treeview and pipe. And add the mono dissector code/form (lua) to the cheat engine autorun folder.
|
2013-12-14 03:10:47 +00:00 |
LuaWinControl.pas
|
switch back to the windowhook messenger for the class designer and implement a custom delete operation (Objects didn't properly update and resize in the designDesigner)
|
2014-02-03 15:20:30 +00:00 |
LuaXMPlayer.pas
|
fix xmplayer call
|
2013-06-13 18:20:25 +00:00 |
MainUnit2.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
MainUnit.ddp
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
MainUnit.lfm
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
MainUnit.lrt
|
Convert some strings to resourcestrings for translations and add a generate pointermap menu item to the addresslist
|
2014-11-06 11:10:40 +00:00 |
MainUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
manifest.res
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ManualModuleLoader.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
memdisplay.pas
|
work out the graphical memview a bit more
|
2013-04-25 21:03:01 +00:00 |
MemFuncs.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
MemoryBrowserFormUnit.lfm
|
some network performance improvements
|
2014-05-14 13:40:58 +00:00 |
MemoryBrowserFormUnit.lrt
|
fix 8 byte editing and add decimal types to the other types
|
2014-02-17 14:36:26 +00:00 |
MemoryBrowserFormUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
MemoryRecordUnit.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
memorystreamreader.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
memscan.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
MenuItemExtra.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ModuleSafetyUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ModuleSafetyUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ModuleSafetyUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
multilineinputqueryunit.lfm
|
fix escape not exiting the MultilineInputQuery
|
2013-06-10 10:36:02 +00:00 |
multilineinputqueryunit.lrt
|
multiline assembler scan
|
2012-04-04 03:03:37 +00:00 |
multilineinputqueryunit.pas
|
fix escape not exiting the MultilineInputQuery
|
2013-06-10 10:36:02 +00:00 |
networkConfig.lfm
|
implement the basic stuff for the network debugger interface (not tested)
|
2013-07-20 22:57:51 +00:00 |
networkConfig.lrt
|
implement the basic stuff for the network debugger interface (not tested)
|
2013-07-20 22:57:51 +00:00 |
networkConfig.pas
|
add option to change the compression level on the network scan
|
2014-05-13 15:15:42 +00:00 |
networkdebuggerinterface.pas
|
Some arm disassembler fixes and adding code to deal with the debugger capabilities of the server
|
2013-08-15 23:27:00 +00:00 |
networkInterface.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
networkInterfaceApi.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
NewKernelHandler.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
olddebugger.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
OpenSave.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
pagemap.pas
|
implement some threading helper functions and fix some threading issues and fix a problem with getting the breakpointlist
|
2014-01-02 13:20:59 +00:00 |
PasteTableentryFRM.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
PasteTableentryFRM.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
PasteTableentryFRM.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
PEInfoFunctions.pas
|
continue implementing the resume scan
|
2014-09-19 22:55:42 +00:00 |
PEInfounit.lfm
|
implement better symbol searching (makes the star trek symbols visible to ce, if visual studio is installed)
|
2013-04-28 23:33:00 +00:00 |
PEInfounit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
PEInfounit.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
plugin.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
pluginexports.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
pointeraddresslist.pas
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apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling)
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2014-11-03 05:12:08 +00:00 |
pointerscanconnector.pas
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fix freeze
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2014-10-29 23:57:31 +00:00 |
pointerscancontroller.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
pointerscannerfrm.lfm
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Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
pointerscannerfrm.lrt
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Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
pointerscannerfrm.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
PointerscannerSettingsFrm.lfm
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fix stopping from the initializer
|
2014-10-23 17:44:53 +00:00 |
PointerscannerSettingsFrm.lrt
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change the pointerscanner config window to focus more on the secondary scandata files and add an option to hide/show the advanced options
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2014-10-17 23:44:16 +00:00 |
PointerscannerSettingsFrm.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
pointerscannetworkcommands.pas
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display state when queued
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2014-10-19 08:40:12 +00:00 |
pointerscannetworkstructures.pas
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make a distinction between potential and actual threadcount
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2014-10-29 11:41:25 +00:00 |
PointerscanresultReader.pas
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Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
pointerscansettingsipconnectionlist.pas
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First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |
pointerscanstructures.pas
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apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling)
|
2014-11-03 05:12:08 +00:00 |
pointerscanworker.pas
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Add some missing information to the sqlite database, and implement importing of a ptr file from an sqlite database
|
2014-11-06 02:40:05 +00:00 |
pointervaluelist.pas
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apply some fixes regarding sorting and a missing field in scandata and make the non-compressed pointerscan files even more obnoxious. (breaks old ptr and scandata handling)
|
2014-11-03 05:12:08 +00:00 |
ProcessHandlerUnit.pas
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move the processid and handle from cefuncproc to processhandlerunit
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2014-09-08 12:00:14 +00:00 |
processlist.pas
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move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
ProcessWindowUnit.lfm
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several typo fixes
|
2014-05-19 10:39:47 +00:00 |
ProcessWindowUnit.lrt
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add an option to show only the processed of the user by Alice0725. (no saved setting yet. Can't decide where)
|
2013-04-22 21:03:14 +00:00 |
ProcessWindowUnit.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
regionex.pas
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some fixes for the fixes
|
2011-11-06 04:51:01 +00:00 |
RemoteMemoryManager.pas
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move the processid and handle from cefuncproc to processhandlerunit
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2014-09-08 12:00:14 +00:00 |
rescanhelper.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
savedisassemblyfrm.lfm
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
savedisassemblyfrm.lrt
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added custom type support to the addresschange window
|
2011-10-27 02:44:52 +00:00 |
savedisassemblyfrm.pas
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fix crashes when copying disassembler code and the disassembler was actively used
|
2014-05-19 09:27:14 +00:00 |
savedscanhandler.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
SaveFirstScan.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
ScrollBoxEx.pas
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renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
scrollTreeView.pas
|
improve the horizontal scrollbar so it doesn't only update when resized but also when a new address is added
|
2013-04-13 09:59:49 +00:00 |
ServiceDescriptorTables.lfm
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renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ServiceDescriptorTables.lrs
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ServiceDescriptorTables.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
sharedMemory.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
simpleaobscanner.pas
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another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
Sounds.RC
|
fix compilaton for those that have a microsoft based resource compiler in the path before lazarus's
|
2014-02-13 17:38:32 +00:00 |
sounds.res
|
Make the code compilable for FPC 2.7.1 and Lazarus 1.3 build 2014-05-11
|
2014-05-11 03:08:36 +00:00 |
speedhack2.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
stacktrace2.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
StructuresAddElementfrm.lfm
|
add structinfo window
|
2011-09-17 19:14:47 +00:00 |
StructuresAddElementfrm.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
StructuresAddElementfrm.pas
|
add structinfo window
|
2011-09-17 19:14:47 +00:00 |
StructuresFrm2.lfm
|
add highlighting for mm#
|
2014-06-02 11:58:03 +00:00 |
StructuresFrm2.lrt
|
Added auto expand to the structure view (please not that the structure spider is a more preferable tool to use instead of this...)
|
2012-04-14 04:32:49 +00:00 |
StructuresFrm2.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
Structuresfrm.lfm
|
add a custom background color to structure elements
|
2013-05-21 11:26:01 +00:00 |
Structuresfrm.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
Structuresfrm.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
symbolconfigunit.lfm
|
fix some lua symbollist bugs and added some extra capabilities to it
|
2014-01-25 08:22:03 +00:00 |
symbolconfigunit.lrt
|
fix some lua symbollist bugs and added some extra capabilities to it
|
2014-01-25 08:22:03 +00:00 |
symbolconfigunit.pas
|
fix some lua symbollist bugs and added some extra capabilities to it
|
2014-01-25 08:22:03 +00:00 |
symbolhandler.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
symbollisthandler.pas
|
slightly increase the speed of attaching the veh debugger when there is a huge .pdb
|
2014-04-13 19:20:12 +00:00 |
SyncObjs2.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
SynHighlighterAA.pas
|
fix the multiline highlighting issue with {$lua} sections
|
2014-06-26 00:11:17 +00:00 |
tableconverter.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
tablist.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ThreadlistExFRM.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ThreadlistExFRM.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
ThreadlistExFRM.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
tlgUnit.lfm
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
tlgUnit.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
tlgUnit.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
tracerignore.pas
|
add a donottrace.txt to the tracer
|
2013-10-25 21:49:55 +00:00 |
trainergenerator.lfm
|
several typo fixes
|
2014-05-19 10:39:47 +00:00 |
trainergenerator.lrt
|
Add a build in Activate and Deactivate sound to the cheat engine binary
|
2014-02-13 04:13:40 +00:00 |
trainergenerator.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
TypePopup.lfm
|
multiple harddisk failures at the same time? Emergency commit. (Not recommended to use this, I'm in the middle of some major changes)
|
2011-10-02 00:43:52 +00:00 |
TypePopup.lrt
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
TypePopup.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
unixporthelper.pas
|
get rid of some debugging and move the functions to a new cecore class
|
2014-11-04 20:50:09 +00:00 |
unrandomizer.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
Valuechange.lfm
|
valuechange name fix
|
2011-09-23 14:57:13 +00:00 |
Valuechange.lrt
|
valuechange name fix
|
2011-09-23 14:57:13 +00:00 |
Valuechange.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
ValueFinder.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
vartypestrings.pas
|
initial commit for groupscans
|
2011-12-06 04:54:58 +00:00 |
VEHDebugger.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
VirtualMemory.pas
|
another step of splitting up cefuncproc: Moving the common types to another unit
|
2014-11-06 22:15:23 +00:00 |
windows7taskbar.pas
|
renamed Cheat engine 6 to Cheat engine
|
2011-07-04 19:53:51 +00:00 |
WindowsDebugger.pas
|
move the processid and handle from cefuncproc to processhandlerunit
|
2014-09-08 12:00:14 +00:00 |
xmplayer_defines.pas
|
implemented wildcard for groupscan
|
2011-12-21 20:14:03 +00:00 |
xmplayer_server.pas
|
add a play button for the xm file
|
2014-04-30 18:07:44 +00:00 |
zstreamext.pas
|
First commit for pointerscan network node. Status: 'It compiles, barely'
|
2014-10-15 23:03:11 +00:00 |